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Beyond DefaultGameCore.ini - Analyzing the Game Scripts


Beknatok

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Edited by tbkiah
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  On 10/17/2012 at 8:12 PM, tbkiah said:

I can't seem to find some of the "Extend" references in these files... i've looked through a lot of the cooked upks.. anybody find any other relevant UPKs other than xcomgame and xcomstrategygame?

 

There are most definitely other UPKs that have "base engine" information. Look under Dependencies for hints as to what they might be called, then you'll have to dig around the file system to try and locate the UPKs.

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This i found the one i was looking for...

 

It's called: XGTacticalGameCoreNativeBase

 

under xcomgame.upk... 216 constants...

 

if you don't want to open it all up here are the variables it has

 

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Now if only we could cook this package... damnit!

Edited by tbkiah
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  On 10/17/2012 at 6:26 PM, Beknatok said:

For the uninitiated, go to the Objects tab. From there, you'll have to find Classes related to what you are interested in.

 

As a newbie to UE Editor (I presume you meant ultraedit), how do you access the objects tab? At the moment, all I can do is view the whole file as one long hex document.

Edited by Mashadar
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Doh. Now I feel utterly stupid. On the flip side, now that I can explore the file, I think I may be able to figure out a few things on how to edit the upk itself....

 

Damnit.

 

Ok, I've figured out how to edit the uncompressed UPK itself with hex editting, comparing the extracted .CLASS files, matching their hex values with the ones in the UPK and then making the changes there using UltraEdit. The problem is that the game requires the compressed UPK to run, and won't work with the uncompressed one. Is there anyway to re-compress the UPK?

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