Kolagon Posted October 26, 2019 Share Posted October 26, 2019 (edited) Basically, I would love it if you could gain certain abilities, spells, and passives by gaining it via alchemy, I don't mean it as temporary but permanently . Like say you want the healing factor of a Frost Troll, or the power to spit poison like the Frost Bite Spiders, or gain the defensive scale of dragons, or perhaps you want to run faster like a wolf, etc. Can It be done as a mod? does it exist already? Is it too complicated for anyone to make as a mod? Edited October 26, 2019 by Kolagon Link to comment Share on other sites More sharing options...
shisiki Posted November 30, 2019 Share Posted November 30, 2019 Hunterborn and Caco together do some of this features if i am not mistaken. Link to comment Share on other sites More sharing options...
Kolagon Posted December 9, 2019 Author Share Posted December 9, 2019 (edited) Hunterborn and Caco together do some of this features if i am not mistaken.Yea, but that's more 'plants', I'm talking about doing alchemy using the body parts of living creatures. Make a potion using fire salt? gain perma bonuses to destruction, gain fire resistence, and a change in your appearance to reflect you're now part fire atronach. Edited December 9, 2019 by Kolagon Link to comment Share on other sites More sharing options...
anjenthedog Posted December 9, 2019 Share Posted December 9, 2019 Hunterborn and Caco together do some of this features if i am not mistaken.Yea, but that's more 'plants', I'm talking about doing alchemy using the body parts of living creatures. Make a potion using fire salt? gain perma bonuses to destruction, gain fire resistence, and a change in your appearance to reflect you're now part fire atronach. I suppose you could "cheat" ( not a slam, I'm so old that to me, a cheat just means anything not canonically part of a game, like "Family rules" ) by giving a (mod created) potion effect an unlimited timeout, or as close as the game engine/etc allows. Maybe even add some trivial periodic *script to boost the value up if it cannot be set to infinity. (*for instance, it fires up on savefile load and it checks player benefit list, and if it includes the "I'm part astronach" bene, resets the benefit's value to the max ) I mean, if you set the timeout to a month, or a year, (literally or figuratively, I mean the max allowed) how likely is it that you'd run out of time in a single session? Link to comment Share on other sites More sharing options...
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