brurpo Posted November 6, 2008 Posted November 6, 2008 hey guys, yeah, I know fallout is about an alternative time and no real weapons here, but hey, whatever, I bet some people would like to see some real weapons. I will do my best to do it right, I will try to do without the tool set, so if someone would like to help it will be much much appreciated.if it seems impossible, well lets wait the tool set. so here is some screens of the modeling, still missing some details.some details are just there for the normal map.
mikekearn Posted November 6, 2008 Posted November 6, 2008 Wow, that's really nice quality. I really like it.
Roflcore Posted November 7, 2008 Posted November 7, 2008 Very nice. Any chance you could also make other skins? I don't know how much work it would be, but your 9mm is a good base model for the old 10mm I guess. All you need to do is to add a "box" (sorta) below the gunbarrel and give it more edges and some nice old texture. http://www.fallout3.phx.pl/obrazki/f2_ekwipunek/10mm_pistol.gif any chance you could do that?
vash1985 Posted November 7, 2008 Posted November 7, 2008 its nice and detailed, but you have plenty of room for poly optimization there. im used to working with models for CS and its very lenient when it comes to polycount, but im not that versed in gamebryo and how accepting it would be with higher polycout models its not CAD. MAX or MAYA would be my guess
brurpo Posted November 7, 2008 Author Posted November 7, 2008 thanks a lot guys! roflcore: I will finish this one first, and try to put it on fallout, soon after that, I will make some variations ok? =] vash198: hey man its maya, much of those polys are loops for round corners, they are just there for normal mapping, the mesh is 5k polys.
crave_beast Posted November 8, 2008 Posted November 8, 2008 is there any chance that you could take the gun models from bf 2142 i like those guns
brurpo Posted November 10, 2008 Author Posted November 10, 2008 calm down guys, I don't even know if its going to work, so lets wait, when I figure out how to do it, then we think of doing other models, but lets be patient. here is an update, bump, specular and difuse maps added, and a lot of poly optimization http://img262.imageshack.us/img262/7421/bet1hp0.jpg http://img227.imageshack.us/img227/7457/bet2yv1.jpg http://img142.imageshack.us/img142/2766/bet3hw1.jpg http://img262.imageshack.us/img262/8404/bet4jy5.jpg
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