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Creation Kit and Muktiple Masters error


varkonasnorse

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When I run CK on my laptop, I get the old multiple masters error message on anything other than vanilla characters or objects. I use CK on my desktop machine also, but I never get this error on that machine. This a very frustrating situation, and there just 'has' to be a solution for it somewhere. I have asked this question before and have received the standard answer: "edit your Skyrim Editor.ini file with bAllowMultipleMasterLoads=1", and to edit the archive line to include all the .bsa files.

 

None of this stuff works...period. When I run CK on my laptop, it won't start unless I am online and connected to Steam (Not a problem on my desktop machine. I can run it without being online). I suspect that the rungameid link in Steam that the CK defaults to is re-writing my .ini files, thereby removing the corrected multiple master line and returning it to the default "0". If I try to run CK off-line I get an error message that the program is unable to initiate.

 

Now, I know there has to be someone out there that has also experienced this problem and found a solution for it. I am searching for that person to give me some insight as to how I go about correcting this annoying situation. Any help would be greatly appreciated.

 

P.S.- I have re-written my .ini files 'til I'm blue in the face, so please, no more of that 'cuz it don;t work at all. I am running Skyrim LE, not SE.

 

Thanks boys and girls. :confused:

Edited by varkonasnorse
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When I run CK on my laptop, I get the old multiple masters error message on anything other than vanilla characters or objects. I use CK on my desktop machine also, but I never get this error on that machine. This a very frustrating situation, and there just 'has' to be a solution for it somewhere. I have asked this question before and have received the standard answer: "edit your Skyrim Editor.ini file with bAllowMultipleMasterLoads=1", and to edit the archive line to include all the .bsa files.

 

None of this stuff works...period. When I run CK on my laptop, it won't start unless I am online and connected to Steam (Not a problem on my desktop machine. I can run it without being online). I suspect that the rungameid link in Steam that the CK defaults to is re-writing my .ini files, thereby removing the corrected multiple master line and returning it to the default "0". If I try to run CK off-line I get an error message that the program is unable to initiate.

 

Now, I know there has to be someone out there that has also experienced this problem and found a solution for it. I am searching for that person to give me some insight as to how I go about correcting this annoying situation. Any help would be greatly appreciated.

 

P.S.- I have re-written my .ini files 'til I'm blue in the face, so please, no more of that 'cuz it don;t work at all. I am running Skyrim LE, not SE.

 

Thanks boys and girls. :confused:

 

Have you made your ini files read only after configuring?

 

That's all I got.

No I have not. But I will go and do that right now and let you know.

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