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Blouses or puffy clothing


LastOracleofDawn

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Oh, I don't quite know what you mean but maybe you could add one of those...frilly scarves things...

 

like-

 

http://t2.gstatic.com/images?q=tbn:ANd9GcS2yUJnn5sfSZDPVVEbCDD-41c49a8z1GA4eITNdDM4Yrxg2JtqVw

 

http://t1.gstatic.com/images?q=tbn:ANd9GcSfdXODnyZHXRFLNs1SDOtAwQa0LPUcMQe6vuXNsI_qu_UNKQ48

 

Its hard to find any pictures so I just got it from some japanese cartoon :D

Edited by AnotherAverageName
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  • 4 weeks later...
  • 4 weeks later...

Modeling loose shirt like that will require some planning. You need to decide which parts you want to physically model and which will be done by normal texture.

Once you decide that, do first a low poly model over imported body (from the game you are doing it for) and then add polygons where you feel it is needed.

Try to keep the density low for flat surfaces and higher for joints and curved areas that will be most noticeable.

Once you are satisfied with your model, do UVW map and .... now you need to find good tutorials for best ways of doing normal maps. :)

 

One option is to make another high poly model and render it to normal map for the low poly model. There are tutorials for that too.

 

Check also these:

http://www.youtube.com/user/NightasyTutorials/videos?flow=grid&view=0

Nightasty's tutorials are very helpful. You might find something interesting there. And if not, search.... :)

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