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My created NPCs are attacking random non-aggressive NPCs.


capngagi

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My created NPCs are attacking random non-aggressive NPCs. I don't know what to do. I've tried making them commit less crimes to no avail.

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One way to make npcs peacefully is to put them in the same factions as the people they should not kill. Also you can try to set their aggressive behavior lower in the npc ck tabs.

 

Edit: Also - I don't know if it is necessary, but... - Its best to create npcs always new and not to duplicate them if you have not a really good reason for it. I had run for a private mod in a similar problem with duplicated raiders. They refused to be friendly even after I changed their factions. The best solution is imo really to create new npcs and to not duplicate them.

Edited by taryl80
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A common symptom of either AI aggression is set to 2 (very Aggressive, will attack enemies and NEUTRALS on sight), or having an AI package with Aggro Radius enabled (will attack enemies and NEUTRALS on sight).

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A common symptom of either AI aggression is set to 2 (very Aggressive, will attack enemies and NEUTRALS on sight), or having an AI package with Aggro Radius enabled (will attack enemies and NEUTRALS on sight).

 

 

One way to make npcs peacefully is to put them in the same factions as the people they should not kill. Also you can try to set their aggressive behavior lower in the npc ck tabs.

 

Edit: Also - I don't know if it is necessary, but... - Its best to create npcs always new and not to duplicate them if you have not a really good reason for it. I had run for a private mod in a similar problem with duplicated raiders. They refused to be friendly even after I changed their factions. The best solution is imo really to create new npcs and to not duplicate them.

Thank you both. I think I set them to very aggressive or something. Thanks again, dudes. (I hope that is gender neutral enough. If it's not I don't really give a s#*!)

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