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Multiple ideas


cleverghost

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I played the original version actually on the ps1. Since then I've played every game, and version out there... and there are a few things I miss :P. Some of these might be easy to do, some not, and to be honest, I am no programmer or modder by any stretch of the imagination.

 

 

1. Randomized Terrain and map generation. NO CLUE here.

 

2. Multiple Alien Base missions.

 

3. Sell surplus equipment to the counsel, reduced of course from the amount gained by fulfilling specific requests from members.

 

4. The damn automove the aliens get when you first spot them... wax it. Dumb. Dumb. Dumb.

 

5. The Snakemen? Yeah, I know, thinmen... its not the same.

 

6. More choices on abilities. Honestly, 1 ability added to each class, for each rank, would be nice.

 

7. Stun Launcher, and yes, the aliens would get it first.

 

8. Auto-Cannon. Remember the three ammo types? HE, I, and AP? I know there are fire and explosive effects already in the game. Though I've never seen an alien take enviro damage.

 

9. Alien retaliation.

 

10. They had mentioned some of the problems they had with complicated maps, and the camera views, targeting aliens through walls and such. I just wanted to throw that out there for people.

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  • 3 weeks later...

Whilst everything you say is not a bad idea, and I agree (i'll go through them one by one) with them, you are effectively asking to rebuild the game from the ground up.

 

1) Agree, massively good idea. This might be possible if Firaxis decide to let us do so. Their other games have allowed us to do so pretty easily so I can only assume this will come IF they decide to release modding tools.

 

2) Alien Base mission wasn't THAt good. It was just another large ship to me. Randoming enemy ships as raised in 1 will solve this. The game would not be balanced if there were rewards involved.

 

3) Again I wouldn't mind, but balancing would just not make it worth it.

 

4) As opposed to what? You would prefer the chance to shoot at aliens in open therefore making the entire game a no brainer? You should think this one through. You don't like it? Come up with something else or at least consider WHY it is there.

 

5) I like the thinmen myself. I like the snakemen too. But which is better? There's only one way to find out......... (bonus point for getting the reference). But seriously... I don't see this is anything other than very, very personal preference.

 

6) More varitation would be great. It always is. But again, what could you do. Pretty soon skills would start to blend and lose meaning unless done right.

 

7) Good idea, as long as it is not an actual stun (as in capture). I like the mechanic of getting close (risk/reward)

 

8 ) Agree entirely :)

 

9) ??? Come on. Please clarify. You mean in tactical, or as in base attacks? It just wouldn't work in this game, but i do miss it.

 

10) ??? Not really sure here. What are you suggesting? They fix a bug?

Edited by Warhunt
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