Levee Breaker Posted November 7, 2008 Share Posted November 7, 2008 Hey everyone. I get an instant CTD in Oblivion, and it's the oddest thing. I'm making a new char, no previous saves, and I can make the facegen, and everything runs smoothly, but once I finish and I actually enter the cell, I get an instant CTD. My guess is it's a script initialization issue. Right before I get the CTD, the weapon HUD (see, bare fist) is visable for .1 second, then the CTD. I've got all my info here, and also realize that I've got everything maxed out but resolution, which is at 1658x1050, or some such nonsense. Too lazy to put my Oblivion disc in and check. :P I have my load order here for you all, too. I use BOSS, and I have OBMM, and Bash, as per needed. I'm not sure what's going on here, and I really would appreciate all your guys' (and ladies') help! Thanks. :) ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility (c) Random007, 2008, GPL3 v1.0 (17 Oct 08) ----------------------------------------------------------- Oblivion.esm date: Tue Jan 01 17:36:02 2002 FCOM detected. ------------------------------------ Recognised and re-ordered mod files: ------------------------------------ Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Cobl Main.esm . Note: Do not use Tamrielic Ingredients and COBL at the same time. Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm TNR ALL RACES FINAL.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. TNR - ShiveringIsles.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Invent,NoMerge}} and deactivate. Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest version has same name. SM Plugin Refurbish - SI.esp . Note: Not compatible with 'CDM-GGO Compatibility plugins'. Fra.esp . Note: BSA redirection hack. Usually refers to FraNewItems.BSA . Note: Using a file to load a BSA means the BSA must NOT be listed in Oblivion.ini Archives too. Francesco's Optional Leveled Quests-SI only.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Note: Requires Shivering Isles expansion when using FCOM. FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. Fran Armor Add-on.esp . Note: Requires the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs. . Note: Francesco's Leveled Creatures-Items 4.5b required. Natural_Weather_HDR_by_Max_Tael.esp Enhanced Water v2.0 HD.esp WindowLightingSystem.esp Living Economy - SI.esp . Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one. Requires Shivering Isles expansion. Living Economy - Items.esp JG Elven.esp Slof's Oblivion Robe Trader.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} PersuasionOverhaul.esp Slof's Oblivion Robe Trader.esp . Note: Requires 'FCOM_SlofsRobeTrader.esp' if using FCOM. Cobl Glue.esp . Note: Requires 'FCOM_Cobl.esp' if using FCOM. Cobl Si.esp . Note: Requires Shivering Isles expansion. OOO 1.32-Cobl.esp FCOM_Cobl.esp . Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'. . Note: Do not use COBL and Tamerielic Ingredients at the same time. Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp' if using FCOM. FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Loth's Blunt Weapons for NPCs.esp . Note: Requires 'FCOM_LothsBluntWeapons.esp' if using FCOM. FCOM_LothsBluntWeapons.esp . Note: Requires 'Loths Blunt Weapons for NPCs.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp' if using FCOM. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp OOO-Magic_Script_Effect_Fix.esp OOO-Container_Trap_Instant_Effects.esp FCOM_Convergence.esp FCOM_EntropicOrderRebalance.esp FCOM_RealSwords.esp FCOM_SpawnRatesSlightlyReduced.esp . Note: Use only one: Reduced, SlightlyReduced or Stronger. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use only one: More Wilderness Life or More Wilderness Life No Gates. FCOM_SaferRoads.esp FCOM_NoReaversInGates.esp . Note: Don't use NoReaversInGates and LessReaversInGates at the same time for obvious reason. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - No Bone Loot.esp Mart's Monster Mod - Dungeons of MMM.esp FCOM_DiverseGuardUnity.esp FCOM_BobsGuardUnity.esp . Note: Requires 'Bob's Armory Oblivion.esp'. FCOM_FriendlierFactions.esp FCOM_MoreRandomItems.esp PersuasionOverhaul_MMM.esp PersuasionOverhaul_OOO.esp AyleidArrows.esp Gift of Kynareth.esp LetThePeopleDrink.esp Knights.esp SM Plugin Refurbish - Knights.esp . Note: Not compatible with 'CDM-GGO Compatibility plugins'. The Lost Spires.esp Lost Paladins of the Divines.esp . Note: FCOM requires 'FCOM_ruin.esp'. FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Merge,Relev}} . Note: Requires DLC 'Knights.esp'. FCOM_slofsrobetrader.esp . Note: Requires 'Slof's Oblivion Robe Trader.esp'. xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp LostSpires-Everglade patch.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp . Note: Check version is 1.4.1 or later. xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp xulRiverEthe.esp xulImperialIsle.esp LostSpires-DarkForest patch.esp FCOM_UnofficialFranArmorAddon.esp . Note: Requires 'Fran Armor Add-on.esp' from 'Unofficial Francesco's Armor'. Natural_Vegetation_by_Max_Tael.esp . Note: Put before Unique Landscape mods to return tree sizes there to normal. DropLitTorchOBSE.esp Dungeon Actors Have Torches 1.6 DT.esp Exterior Actors Have Torches 1.3 DT.esp Salmo the Baker, Cobl.esp . Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash. ScriptIcon_Replacer.esp Progress.esp Legendary Abilities-Fortify Health MOJ.esp . Note: Use only one 'Legendary Abilities' mod module. Grandmaster of Alchemy.esp bgMagicEV.esp . Note: Place all L.A.M.E. files before Supreme Magika to keep SM spell stats. bgMagicItemSigil.esp bgMagicEVStartspells.esp bgMagicEVAddEnVar.esp Poison Combiner.esp EnchantmentRestore.esp EnchantmentRestore_Wells.esp ZumbsLockpickingMod - OBSE.esp No psychic guards v1.2.esp Denock Arrows.esp Atmospheric Loading Screens - No Text.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} Francesco's 10 days respawn time - 1-16 day lenght rescale.esp bgMagicEVShader.esp bgMagicLightningbolt.esp Real Lava 1.3.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} and deactivate. Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp Bashed Patch, 0.esp --------------------------------------------------------------- Unrecognised mod files: Reorder these by hand using Wrye Bash or Oblivion Mod Manager. --------------------------------------------------------------- Unknown mod file: xulBravilBarrowfields.esp Unknown mod file: xulPantherRiver.esp Unknown mod file: Daedric Lord Armor.esp Unknown mod file: AProvostOfTheNineDivines_1.esp Unknown mod file: MD_Oblivion_Eyes.esp Unknown mod file: All-killable.esp Unknown mod file: Duke Patricks - BASIC Script Effect Silencer BETA.esp ----------------------------------------------------------- Done. ----------------------------------------------------------- Done. Real load order is as such: • 00 Oblivion.esm • 01 Francesco's Leveled Creatures-Items Mod.esm • 02 Francesco's Optional New Items Add-On.esm • 03 Cobl Main.esm [Version 1.47] • 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3] • 05 Mart's Monster Mod.esm [Version 3.5.5b4] • 06 FCOM_Convergence.esm [Version 0.9.9a7] • 07 Unofficial Oblivion Patch.esp [Version 3.2.0] • 08 DLCShiveringIsles.esp • 09 Unofficial Shivering Isles Patch.esp [Version 1.4.0] • 0A SM Plugin Refurbish - SI.esp [Version 1.05] • 0B Fra.esp • 0C Francesco's Optional Leveled Quests-SI only.esp • 0D Francesco's Optional Chance of Stronger Bosses.esp • 0E Francesco's Optional Chance of Stronger Enemies.esp • 0F Francesco's Optional Chance of More Enemies.esp • 10 Francesco's Optional Leveled Guards.esp • 11 FCOM_Francescos.esp [Version 0.9.9] • 12 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • 13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • 14 Fran Armor Add-on.esp • 15 Natural_Weather_HDR_by_Max_Tael.esp • 16 Enhanced Water v2.0 HD.esp • 17 WindowLightingSystem.esp • 18 Living Economy - SI.esp • 19 Living Economy - Items.esp • 1A JG Elven.esp • 1B PersuasionOverhaul.esp [Version 1.3] • 1C Slof's Oblivion Robe Trader.esp • 1D Cobl Glue.esp [Version 1.44] • 1E Cobl Si.esp [Version 1.32] • 1F OOO 1.32-Cobl.esp [Version 1.41] • 20 FCOM_Cobl.esp [Version 0.9.9] • 21 Bob's Armory Oblivion.esp • 22 FCOM_BobsArmory.esp [Version 0.9.9] • 23 Loth's Blunt Weapons for Npcs.esp • 24 FCOM_LothsBluntWeapons.esp [Version 0.9.9] • 25 Oblivion WarCry EV.esp • 26 FCOM_WarCry.esp [Version 0.9.9] • 27 Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3] • 28 OOO-Water_Weeds.esp [Version 1.33] • 29 OOO-Magic_Script_Effect_Fix.esp [Version 1.33] • 2A OOO-Container_Trap_Instant_Effects.esp [Version 1.33] • 2B FCOM_Convergence.esp [Version 0.9.9] • 2C FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] • 2D FCOM_RealSwords.esp [Version 0.9.9] • 2E FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9] • 2F Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.5.5b4] • 30 FCOM_SaferRoads.esp [Version 0.9.9] • 31 FCOM_NoReaversInGates.esp [Version 0.9.9] • 32 Mart's Monster Mod - Extra Wounding.esp [Version 3.5.5b4] • 33 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.5.5b4] • 34 Mart's Monster Mod - No Bone Loot.esp [Version 3.5.5b4] • 35 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.5.5b4] • 36 FCOM_DiverseGuardUnity.esp [Version 0.9.9] • 37 FCOM_BobsGuardUnity.esp [Version 0.9.9] • 38 FCOM_FriendlierFactions.esp [Version 0.9.9] • 39 FCOM_MoreRandomItems.esp [Version 0.9.9] • 3A PersuasionOverhaul_MMM.esp [Version 1.2] • 3B PersuasionOverhaul_OOO.esp [Version 1.2] • 3C AyleidArrows.esp [Version 1.8] • 3D Gift of Kynareth.esp • 3E LetThePeopleDrink.esp [Version 2.5] • 3F Knights.esp • 40 SM Plugin Refurbish - Knights.esp [Version 1.06] • 41 The Lost Spires.esp • 42 Lost Paladins of the Divines.esp • 43 FCOM_Knights.esp [Version 0.9.9] • 44 FCOM_SlofsRobeTrader.esp [Version 0.9.9] • 45 xuldarkforest.esp • 46 xulStendarrValley.esp • 47 xulTheHeath.esp • 48 XulEntiusGorge.esp • 49 xulFallenleafEverglade.esp • 4A LostSpires-Everglade patch.esp • 4B xulColovianHighlands_EV.esp • 4C xulChorrolHinterland.esp • 4D xulBeachesOfCyrodiilLostCoast.esp • 4E xulLushWoodlands.esp • 4F xulAncientYews.esp • 50 xulAncientRedwoods.esp • 51 xulCloudtopMountains.esp • 52 xulArriusCreek.esp • 53 xulPatch_AY_AC.esp [Version 1.1] • 54 xulRollingHills_EV.esp • 55 xulRiverEthe.esp • 56 xulImperialIsle.esp • 57 LostSpires-DarkForest patch.esp • 58 FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] • 59 Natural_Vegetation_by_Max_Tael.esp • 5A DropLitTorchOBSE.esp [Version 2.1] • 5B Dungeon Actors Have Torches 1.6 DT.esp • 5C Exterior Actors Have Torches 1.3 DT.esp • 5D Salmo the Baker, Cobl.esp [Version 3.07] • 5E ScriptIcon_Replacer.esp • 5F Progress.esp [Version 1.03] • 60 Legendary Abilities-Fortify Health MOJ.esp • 61 Grandmaster of Alchemy.esp • 62 bgMagicEV.esp [Version 1.61EV] • 63 bgMagicItemSigil.esp [Version 1.6EV] • 64 bgMagicEVStartspells.esp [Version 1.55EV] • 65 bgMagicEVAddEnVar.esp [Version 1.61EV] • 66 Poison Combiner.esp • 67 EnchantmentRestore.esp • 68 EnchantmentRestore_Wells.esp • 69 ZumbsLockpickingMod - OBSE.esp • 6A No psychic guards v1.2.esp • 6B Denock Arrows.esp • 6C Atmospheric Loading Screens - No Text.esp • 6D Francesco's 10 days respawn time - 1-16 day lenght rescale.esp • 6E bgMagicEVShader.esp [Version 1.6EV] • 6F bgMagicLightningbolt.esp • 70 Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp So, any ideas? 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Levee Breaker Posted November 7, 2008 Author Share Posted November 7, 2008 Bump, but not for nothing. Turns out I forgot COBOL_Glue. I added it in, reran BOSS, rebuilt Bash file, but still get the same persistent crash. I would uninstall, but I'd really rather not as I just reinstalled yesterday, and this is what I was greeted with. I have OBSE_15a, if that makes a different. Also, if needed, I'll post my .ini. Link to comment Share on other sites More sharing options...
bben46 Posted November 7, 2008 Share Posted November 7, 2008 First, lets try the easy fixes. When you start are you starting using the OBSE launcher?Have you updated to the latest patch? Now, using OBMM, disable EVERY mod. it will leave only the Oblivion.esm checked because it is needed for the game to run.If it works, then you have a mod problem, start putting them back until you see the problem again, in small groups, not all at once. If it still crashes, leave the mods disabled. Try lowering ALL video settings to their minimum, turn off everything in the settings that can be turned off.If it runs, then start by raising the video settings, not all the way, but about half way. If it still crashes, you will need to reinstall. Here is my recommended reinstall procedure, please follow it exactly or it might not work - especially the part about cleaning your registry, rebooting where it tells you to and defraging when it tells you to (before you reinstall and after cleaning the registry.) When you uninstall Oblivion it doesn't really uninstall everything. It does not remove your mods, save games or Oblivion.ini. It also does not remove helper programs such as OBSE, OBMM, Wrye Bash, The construction set or any other programs you have installed in the \Oblivion folder or the save game folder. I recommend that you go ahead and delete them, then re download and install the latest version of them again later. After you have verified that the game works. Then when you start adding mods before you have started the game, some things may not get initialized properly. Here is my recommended procedure for uninstalling and reinstalling. I would appreciate any feedback on this as it is something I expect to post often and I hate to give bogus or useless information. Uninstalling Oblivion My instructions assume you are using Windows XP and have installed Oblivion into the default location. If you are using Vista or Linux, the file locations may be different, however, the procedure will be the same. For a full reinstall, first you can try to preserve your mods and save games. I recommend that you save them in a new folder with a new name. Create the new folder in C:\Program files\Bethesda Softewrks. Name it Old Files. So it will be C:\Program Files\Bethesda softworks\Old files. Then copy the data folder where your mods are to the new folder - do not erase them, copy them. And in the new folder, rename the \data folder to \olddata. Then copy and rename the folder that has your saved games and Oblivion.ini, C:\documents and settings\your user name\my documents\My Games\oblivion to something like \My games\Old Oblivion - this saves your saved games and the oblivion.ini file. Then, using the original CD, NOT the Launcher on your Hard drive. Select uninstall. After it completes the uninstall, reboot your computer - this is important as it allows Windows to remove some references to the original Oblivion. This would be the time to erase all of the helper programs you have in the \Oblivion folder. Such as OBMM, OBSE and some others. The simplest way is to erase the folder completely. The new install will re create the folder for you along with a fresh oblivion.ini and when you start the game and make a save, a new save folder and new \data folder. This would also be a good time to do a file clean up and defragment your hard drive. If you are worried about the registry entries that were left behind. There are several good programs for removing left behind entries. The one I use is ccleaner. Be sure to reboot before using it, and again after. It is available here: http://majorgeeks.com/download4191.html Now to Reinstall. Again using the original CD, install Oblivion. Special instructions for Vista only: Do not install to the default location - make a new folder such as C:\Games and install there. That way you will not be bothered by the problems caused by the Vista UAC security not allowing mods to work. Before adding any mods, patches, helper programs, Shivering Isles or anything else, start the game and make a save. This initializes some stuff that needs to be initialized. If you are using the Game of the Year version of Oblivion you should not need any patches, skip the patching part. Now, If you DO NOT use Shivering Isles, patch the game using ONLY the latest Oblivion patch. All of the stuff from the earlier patches is included. Be sure you use the proper language patch. If you use the wrong one it may work, but with a strange mixture of languages. (Germanglish?) Or it may crash. NOTE: there are two English Patches UK & US and they are different. (Some people actually think we speak the same language) Use the one that matches your original disk. If you use Shivering Isles, Install it now. DO NOT install the Oblivion patch. Install Shivering Isles, then ONLY the latest Shivering Isles patch. All of the updates for Oblivion are included. There is only one Shivering Isles patch for both US & UK English Now, again start the game and make a save. Test to be sure everything is working right (No purple objects or yellow blocks) Before adding any mods, back up both your \data folder and the save game folder. Copy them, don't move or rename them, to a different folder - such as \Bethesda\Clean Oblivion\data and \Bethesda\clean Oblivion\saves. Note that this is a different folder than the one used for your old data and saves. Note, Your Oblivion.ini file is in the same folder, but separate from, the save game folder. Now, if you want to try to run with your old mods, first rename the original folders. The \data folder to \newdata and the \oldata back to \data. this restores all of your mods. You should now have 2 data folders \data, and \newdata in your \oblivion folder To restore your original saves and ini file, rename the new My Games\Oblivion to something like \New Oblivion. and the \Old oblivion to \oblivion - this restores all of your saved games and your original Oblivion.ini file. DO NOT erase the files you renamed. These are your backup files in case the original mods do not work or give you the same problem. If you have the same problem, it is most likely caused by a mod. However, you now have a clean install to fall back on. You can rename the files back to what they were and be back to your clean install without having to reinstall again. Sounds like lots of work, but you will have a clean install and a back up clean install when you are finished. Post your comments here: http://s1.zetaboards.com/TheStormRavenLibrary/forum/236320/ Link to comment Share on other sites More sharing options...
dezdimona Posted November 7, 2008 Share Posted November 7, 2008 General Load-Order Guidelines Here are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..... Link to comment Share on other sites More sharing options...
Levee Breaker Posted November 7, 2008 Author Share Posted November 7, 2008 Thanks you two. :) I'm running on Vista, but UAC is off, so I've got it installed into the default ProgramFiles(x86) folder. Worked simply fine, until I uninstalled. I think I'll just uninstall again. I delete my entire Oblivion folder, just to be sure. But I will try the rebooting method as last time I don't believe I rebooted before I reinstalled (big oopsie, I know). I also have the Oblivion shortcut rewired to the OBSE launcher, so yes, I boot up with OBSE. As for load order, I simply trust in going on with BOSS. Though I do reorder the ones it does not recognize; ie, clumping together all UL mods, loading DukePatrick's SES BETA last, ect ect. I was weary as to weather or not it was one of my mods messing with stability, but I must also say I use NHancer to force SLI in Oblivion, which MAY have something to do with it, but I simple doubt it, I think it's a wonky install personally. Any way, I'll let you all know what's up once I get done uninstalling, rebooting, installing, then getting all my mods in order. Link to comment Share on other sites More sharing options...
Levee Breaker Posted November 10, 2008 Author Share Posted November 10, 2008 Alright, so I got it up and running. I believe it was something to do with the .ini that was causing the crash. Now I'm up and running, but I still get odd crashes. Also, of modest concern, is that every time I quit Oblivion, itt crashes to desktop. Again, I'm not sure if a load order can fix these issues. Here it is, again: Active Mod Files: 00 Oblivion.esm 01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Cobl Main.esm [Version 1.47] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3] 05 Mart's Monster Mod.esm [Version 3.6beta3] 06 FCOM_Convergence.esm [Version 0.9.9a7] 07 Armamentarium.esm 08 Better Cities Resources.esm 09 ScreenEffects.esm 0A EnhancedWeather.esm [Version 1.2] 0B TNR ALL RACES FINAL.esp 0C TNR - ShiveringIsles.esp 0D Unofficial Oblivion Patch.esp 0E DLCShiveringIsles.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.4.0] 10 SM Plugin Refurbish - SI.esp [Version 1.05] 11 Fra.esp 12 Francesco's Optional Leveled Quests-SI only.esp 13 Francesco's Optional Chance of Stronger Bosses.esp 14 Francesco's Optional Chance of Stronger Enemies.esp 15 Francesco's Optional Chance of More Enemies.esp 16 Francesco's Optional Leveled Guards.esp 17 FCOM_Francescos.esp [Version 0.9.9] 18 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1A Fran Armor Add-on.esp 1B Enhanced Water v2.0 HD.esp 1C EnhancedWeather - SI.esp [Version 1.1.7] 1D WindowLightingSystem.esp 1E Living Economy - SI.esp 1F Living Economy - Items.esp 20 ArmamentariumLL.esp 21 ArmamentariumLLVendors.esp 22 JG Elven.esp 23 PersuasionOverhaul.esp [Version 1.3] 24 Slof's Oblivion Robe Trader.esp 25 Cobl Glue.esp [Version 1.44] 26 Cobl Si.esp [Version 1.32] 27 OOO 1.32-Cobl.esp [Version 1.41] 28 FCOM_Cobl.esp [Version 0.9.9] 29 Bob's Armory Oblivion.esp 2A FCOM_BobsArmory.esp [Version 0.9.9] 2B Loth's Blunt Weapons for Npcs.esp 2C FCOM_LothsBluntWeapons.esp [Version 0.9.9] 2D Oblivion WarCry EV.esp 2E FCOM_WarCry.esp [Version 0.9.9] 2F Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3] 30 OOO-Water_Weeds.esp [Version 1.33] 31 OOO-Magic_Script_Effect_Fix.esp [Version 1.33] 32 FCOM_Convergence.esp [Version 0.9.9] 33 FCOM_RealSwords.esp [Version 0.9.9] 34 FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9] 35 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.6Beta3] 36 FCOM_SaferRoads.esp [Version 0.9.9] 37 FCOM_NoReaversInGates.esp [Version 0.9.9] 38 Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta3] 39 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.5.5b4] 3A Mart's Monster Mod - No Bone Loot.esp [Version 3.6beta3] 3B Mart's Monster Mod - Vindasel.esp [Version 3.5.5b4] 3C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta3] 3D FCOM_DiverseGuardUnity.esp [Version 0.9.9] 3E FCOM_BobsGuardUnity.esp [Version 0.9.9] 3F FCOM_FriendlierFactions.esp [Version 0.9.9] 40 FCOM_MoreRandomItems.esp [Version 0.9.9] 41 PersuasionOverhaul_MMM.esp [Version 1.2] 42 PersuasionOverhaul_OOO.esp [Version 1.2] 43 ArmamentariumLL4OOO.esp 44 KnightlyArmory.esp 45 Daedric Lord Armor.esp 46 AyleidArrows.esp [Version 1.8] 47 Gift of Kynareth.esp 48 LetThePeopleDrink.esp [Version 2.5] 49 road+bridges.esp [Version 4.1.1] 4A Knights.esp 4B SM Plugin Refurbish - Knights.esp [Version 1.06] 4C The Lost Spires.esp 4D Lost Paladins of the Divines.esp 4E FCOM_Knights.esp [Version 0.9.9] 4F FCOM_Ruin.esp [Version 0.9.9] 50 FCOM_SlofsRobeTrader.esp [Version 0.9.9] 51 xuldarkforest.esp 52 xulTheHeath.esp 53 XulEntiusGorge.esp 54 xulFallenleafEverglade.esp 55 xulColovianHighlands_EV.esp 56 xulPantherRiver.esp 57 xulChorrolHinterland.esp 58 xulBeachesOfCyrodiilLostCoast.esp 59 xulLushWoodlands.esp 5A xulAncientYews.esp 5B xulAncientRedwoods.esp 5C xulCloudtopMountains.esp 5D xulArriusCreek.esp 5E xulPatch_AY_AC.esp [Version 1.1] 5F xulRollingHills_EV.esp 60 xulBravilBarrowfields.esp 61 xulRiverEthe.esp 62 xulImperialIsle.esp 63 LostSpires-DarkForest patch.esp 64 Better Cities - Full City Defences.esp 65 Better Cities SKINGRAD.esp 66 Better Cities IC Market.esp 67 Better Cities BRAVIL.esp 68 Better Cities ANVIL.esp 69 Better Cities - Unique Landscape Lost Coast.esp 6A Better Cities CHORROL.esp 6B Better Cities - Unique Landscape Chorrol Hinterland.esp 6C Better Cities CHEYDINHAL.esp 6D Better Cities LEYAWIIN.esp 6E Better Cities BRUMA.esp 6F Better Cities IC Arboretum.esp 70 Better Cities - Lost Spires.esp 71 Better Cities LEYAWIIN - No Flooding.esp 72 ImpeREAL City Unique Districts - Elven Gardens.esp 73 Better Cities IC Arcane University.esp 74 Better Cities IC Arena.esp 75 Better Cities IC Prison.esp 76 Better Cities IC Talos Plaza.esp 77 Better Cities IC Waterfront.esp 78 ImpeREAL City Unique Districts - Green Emperor Way.esp 79 ImpeREAL City Unique Districts - Temple.esp 7A FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 7B Natural_Vegetation_by_Max_Tael.esp 7C DropLitTorchOBSE.esp [Version 2.1] 7D Dungeon Actors Have Torches 1.6 DT.esp 7E Exterior Actors Have Torches 1.3 DT.esp 7F Kyoma's Journal Mod.esp [Version 2.1.0] 80 Salmo the Baker, Cobl.esp [Version 3.07] 81 ScriptIcon_Replacer.esp 82 Progress.esp [Version 1.03] 83 Legendary Abilities-Fortify Health MOJ.esp 84 Grandmaster of Alchemy.esp 85 bgMagicEV.esp [Version 1.61EV] 86 bgMagicItemSigil.esp [Version 1.6EV] 87 bgMagicEVStartspells.esp [Version 1.55EV] 88 bgMagicEVAddEnVar.esp [Version 1.61EV] 89 Poison Combiner.esp 8A EnchantmentRestore.esp 8B EnchantmentRestore_Wells.esp 8C ZumbsLockpickingMod - OBSE.esp 8D No psychic guards v1.2.esp 8E Denock Arrows.esp 8F EnhancedWeather.esp [Version 1.2.1] 90 EnhancedWeather - Enhanced Seasons.esp [Version 1.2.1] 91 Atmospheric Loading Screens - No Text.esp 92 Francesco's 10 days respawn time - 1-16 day lenght rescale.esp 93 bgMagicEVShader.esp [Version 1.6EV] 94 bgMagicLightningbolt.esp 95 Real Lava 1.3.esp 96 Mart's Monster Mod - GhostApparitionFix.esp 97 LtPD+NRB4+UL-II Patch.esp [Version 1.2] 98 AProvostOfTheNineDivines_1.esp 99 Armamentarium Fixes.esp [Version 1.1.2b] 9A ScreenControls.esp 9B Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp 9C Duke Patricks - Fresh Kills Now Alert The NPCs.esp 9D Duke Patricks - NPC MAGIC and Arrows Can Miss Now.esp 9E Duke Patricks - Smash of the Titans.esp 9F Duke Patricks - All NPC Or Just Vampires Now Bob And Weave.esp A0 All-killable.esp A1 Bashed Patch, 0.esp A2 Duke Patricks - BASIC Script Effect Silencer BETA.esp Link to comment Share on other sites More sharing options...
bben46 Posted November 11, 2008 Share Posted November 11, 2008 The crash to desktop on exit is fairly normal. You can track down which mod(s) cause it, but it will be some mod you can't live without. And probably several mods will cause it. Link to comment Share on other sites More sharing options...
Levee Breaker Posted November 11, 2008 Author Share Posted November 11, 2008 That's what I've heard. Also, I've looked at quite a few optimization guides. Nothing changing graphics, but using hardware more efficiently. It's said things about a line in the .ini: Note: Upping iPreloadSizeLimit is required to prevent crashing with the extra grids in memory. The last two lines all but fix water reflection corruption. Note load times *will* increase, but it's well worth it.Note: A value called uExteriorCellBuffer will adjust automatically to a minimum 64. This setting and iPreloadSizeLimit also affect performance, see Part 2.Note: If you use the 4096x4096 texutres, or have a 2G machine, try a value of 209715200 or more for iPreloadSizeLimit. I can't find the preload line, at all. Does anyone have an .ini that's tricked out (like, I have no idea what quadratic lighting settings to use) that I can look at? Here's mine as it stands: [General] SStartingCell= SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\tes4title.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=3 uExterior Cell Buffer=36 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SCreditsMenuMovie=CreditsMenu.bik SMainMenuMovie=Map loop.bik SMainMenuMovieIntro=Oblivion iv logo.bik SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 fQuestScriptDelayTime=5.0000 SMainMenuMusic=Special\TES4Title.mp3 bUseThreadedBlood=0 bUseThreadedMorpher=0 bExternalLODDataFiles=1 bBorderRegionsEnabled=0 bDisableHeadTracking=0 bTrackAllDeaths=0 SCharGenQuest=0002466E uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 SBetaCommentFileName= bCheckCellOffsetsOnInit=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 bWarnOnMissingFileEntry=0 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bAllowScriptedAutosave=1 bPreemptivelyUnloadCells=0 bCheckIDsOnInit=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=26214400 SOblivionIntro=OblivionIntro.bik bUseHardDriveCache=1 bEnableBoundingVolumeOcclusion=0 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=0 bUseThreadedParticleSystem=0 bUseMyGamesDirectory=1 [Display] uVideoDeviceIdentifierPart1=3619102270 uVideoDeviceIdentifierPart2=298796356 uVideoDeviceIdentifierPart3=621767685 uVideoDeviceIdentifierPart4=902480386 fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=0 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDrawShadows=0 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=1 iSize W=1680 iSize H=1050 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=10.0000 fFarDistance=10000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 bLocalMapShader=1 bDoImageSpaceEffects=1 fShadowLOD2=400.0000 fShadowLOD1=200.0000 fLightLOD2=1500.0000 fLightLOD1=1000.0000 fSpecularLOD2=1300.0000 fSpecularLOD1=1000.0000 fEnvMapLOD2=800.0000 fEnvMapLOD1=500.0000 fEyeEnvMapLOD2=190.0000 fEyeEnvMapLOD1=130.0000 iPresentInterval=1 iShadowFilter=2 iActorShadowCountExt=10 iActorShadowCountInt=10 bActorSelfShadowing=1 bShadowsOnGrass=1 bDynamicWindowReflections=1 iTexMipMapSkip=0 fGrassStartFadeDistance=0.0 fGrassEndDistance=0.0 bDecalsOnSkinnedGeometry=1 bFullBrightLighting=0 iMaxLandscapeTextures=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 bLandscapeBlend=1 fShadowFadeTime=1.0000 fGamma=1.1840 bAllowPartialPrecision=1 iShadowMapResolution=1024 bAllow30Shaders=0 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=0 bIgnoreResolutionCheck=0 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 [Controls] fVersion=1.8000 Forward=0011FFFF Back=001FFFFF Slide Left=001EFFFF Slide Right=0020FFFF Use=00FF00FF Activate=0039FFFF Block=003801FF Cast=002EFFFF Ready Item=0021FFFF Crouch/Sneak=001DFFFF Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0012FFFF Toggle POV=001302FF Menu Mode=000FFFFF Rest=0014FFFF Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFFFF bInvertYValues=0 fXenonLookXYMult=0.0005 fMouseSensitivity=0.0020 ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6 iJoystickMoveFrontBack=2 iJoystickMoveLeftRight=1 fJoystickMoveFBMult=1.0000 fJoystickMoveLRMult=1.0000 iJoystickLookUpDown=6 iJoystickLookLeftRight=3 fJoystickLookUDMult=0.0020 fJoystickLookLRMult=0.0020 fXenonMenuMouseXYMult=0.0003 bBackground Mouse=0 bBackground Keyboard=0 bUse Joystick=1 fXenonLookMult=0.0030 fXenonMenuStickSpeedMaxMod=5.0000 iXenonMenuStickSpeedThreshold=20000 iXenonMenuStickThreshold=1000 ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian iLanguage=0 SlideLeft=001EFFFF SlideRight=0020FFFF fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=15000 [Water] fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water SNearWaterOutdoorID=NearWaterOutdoorLoop SNearWaterIndoorID=NearWaterIndoorLoop fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFrameCount=32 uSurfaceFPS=12 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterReflections=1 bUseWaterHiRes=1 bUseWaterDisplacements=1 bUseWaterShader=1 uDepthRange=125 bUseWaterDepth=1 bUseWaterLOD=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 uNumDepthGrids=3 [Audio] bDSoundHWAcceleration=1 fMinSoundVel=10.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 bUseSoftwareAudio3D=0 fDefaultEffectsVolume=0.8500 fDefaultMusicVolume=0.8100 fDefaultFootVolume=0.0700 fDefaultVoiceVolume=0.8000 fDefaultMasterVolume=1.0000 bMusicEnabled=1 bSoundEnabled=1 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fDBVoiceAttenuationIn2D=0.0000 iCollisionSoundTimeDelta=50 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fPlayerFootVolume=0.9000 fDSoundRolloffFactor=4.0000 fMaxFootstepDistance=1100.0000 fHeadroomdB=2.0000 iMaxImpactSoundCount=32 fMainMenuMusicVolume=0.6000 [ShockBolt] bDebug=0 fGlowColorB=1.0000 fGlowColorG=0.6000 fGlowColorR=0.0000 fCoreColorB=1.0000 fCoreColorG=1.0000 fCoreColorR=1.0000 fCastVOffset=-10.0000 iNumBolts=7 fBoltGrowWidth=1.0000 fBoltSmallWidth=3.0000 fTortuosityVariance=8.0000 fSegmentVariance=35.0000 fBoltsRadius=24.0000 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=0 bUseBackgroundPathing=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 iLastHDRSetting=-1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 iMaxHiPerfNPCTargetCount=4 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfPCTargetCount=4 iMaxHiPerfCombatCount=4 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=1.0000 iHavokSkipFrameCountTEST=0 fHorseRunGravity=3.0000 fQuadrupedPitchMult=1.0000 iNumHavokThreads=1 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 [Interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=2.1000 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneX=20 iSafeZoneY=20 iSafeZoneXWide=20 iSafeZoneYWide=20 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 bAllowConsole=1 bActivatePickUseGamebryoPick=0 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 [LoadingBar] iMoveBarWaitingMilliseconds=10 iMoveBarChaseMilliseconds=100 iMoveBarMaxMilliseconds=2500 fLoadingSlideDelay=15.0000 fPercentageOfBar3=0.1500 fPercentageOfBar2=0.4400 fPercentageOfBar1=0.3500 fPercentageOfBar0=0.0600 bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=890 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=3 iDebugTextFont=3 [GamePlay] bDisableDynamicCrosshair=0 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 bCrossHair=1 iDifficultyLevel=50 bGeneralSubtitles=1 bDialogueSubtitles=1 bInstantLevelUp=0 bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 STrackLevelUpPath= fDifficulty=0.0000 bTrackLevelUps=1 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 bSaveOnInteriorExteriorSwitch=1 [Fonts] sfontfile_1=Data\Fonts\DarN_LaBrit_28.fnt sfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt sfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt SFontFile_5=Data\Fonts\Handwritten.fnt [SpeedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=1 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [BackgroundLoad] bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 bUseBackgroundFileLoader=0 [LOD] fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bDisplayLODTrees=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 fLODMultLandscape=1.0000 fLODMultTrees=2.0000 fLODMultActors=5.0000 fLODMultItems=5.0000 fLODMultObjects=5.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fTalkingDistance=2000.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODQuadMinLoadDistance=65536.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=0.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] iMinGrassSize=40 fGrassEndDistance=8000.0000 fGrassStartFadeDistance=7000.0000 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.3000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [BlurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [BlurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=1 [BlurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [OPENMP] iThreads=9 iOpenMPLevel=10 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc. SCopyProtectionTitle2=Oblivion Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found I'm so very sorry for being so intuitive, I feel horrible, but I'm so new to Oblivion and I'm wanting to make sure I can make it as stable as all possible. My hardware isn't much to do with it, I would think. 4GB RAM (4-4-4-12 timings), 9800GX2, 780i SLI mobo, E8400 CPU, and an X-FI X-Treme Gamer soundcard. 1TB Seagate HDD, with super quick cache...using Quarl's TP3R, optimized grass, have the GOTY Edition, Better Cities, al video options maxed out, UL, the woks, ya know... So if anyone can tell me a thing or two about what I'm doing wrong, and a HUGE thanks to everyone who's helped me out already. bben46, do you have any idea if reordering the LO could/would fix any possible CTD causes, either while exiting or ingame while playing? Link to comment Share on other sites More sharing options...
Levee Breaker Posted November 11, 2008 Author Share Posted November 11, 2008 Oh, yeah, now I'm also getting crashing on reloading, too. Maaaaan. Link to comment Share on other sites More sharing options...
bben46 Posted November 11, 2008 Share Posted November 11, 2008 If you really want to get into the tweaking your game settings, the best help I've seen is this site http://www.tweakguides.com/ He keeps the site up to date and revises his guides on a regular basis.The guy makes a lot of guides for games, plus he has system (non game) tweak guides and guides for different graphic cards as well. First go through the system guide for your system, then the video card tweaks and finally the game tweak guide. I use his guides and have been well satisfied with the results. He keeps the site up to date and revises his guides on a regular basis. He has just posted a Fallout 3 guide also. Link to comment Share on other sites More sharing options...
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