qmjs Posted April 27, 2020 Share Posted April 27, 2020 No. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 27, 2020 Author Share Posted April 27, 2020 Does <MissionEvent Id="Aborted"> occur when you leave the mission objective radius for a long time? Link to comment Share on other sites More sharing options...
qmjs Posted April 28, 2020 Share Posted April 28, 2020 There are multiple reasons it can be aborted, from timeouts, leaving the mission area, death of key npcs. Essentially, any mission failure, even those with other specific fail events, will generally run the actions under the aborted tag. Most are simply a morale penalty, but there are a few that have other specific actions. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 28, 2020 Author Share Posted April 28, 2020 (edited) You have mentioned "time-outs" but that is handled by "optimeout", "a simpredictor of failure and success" too(is not it), so does it imply that "<Mission_AbortMission />" executed at the end of optimeout leads to <MissionEvent Id="Aborted"> eventually as i make some sense of it. Edited April 28, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted April 28, 2020 Share Posted April 28, 2020 There are multiple timeouts possible. <Mission_AbortMission /> is generally used in relation to a mission failure, as in a rescue where the survivor is killed. OpportunityTimeout is how long the mission remains available after it is presented.Some timers are presented as:<TimedEvents> <TimedEvent Timer="180">Internal mission times are usually presented as mission events like <MissionEvent Id="OpTimeoutWarningFirst"> and often progress towards <MissionEvent Id="OpTimeout">, but OpTimeout is not the same as OpportunityTimeout Any abort condition leads to MissionEvent Id="Aborted" Link to comment Share on other sites More sharing options...
pasmon79 Posted April 28, 2020 Author Share Posted April 28, 2020 (edited) Well from my in-game observation that if i do not visit the mission enclave say to save a neighbor or to hunt freak for , it will expire after sometime with a message listed in "OptTimeout" pop-out always in the log syncing with the "activity_Timeout_MissionOP" message. It means the "MissionOpTimeout" is executed after every time a mission is not attended and is expired. Edited April 28, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted April 28, 2020 Share Posted April 28, 2020 Yes... they are all timeouts. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 29, 2020 Author Share Posted April 29, 2020 Thanks , i have noticed that Cleo mission comes with zero OpportunityTime(Why zero?) and has no "OptTimeout" and its "Mission Abort tag" is executed exactly as you have revealed. I will have to do some experimenting with "OPtTimeout" to really understand its tiggering mechanism. Link to comment Share on other sites More sharing options...
qmjs Posted April 29, 2020 Share Posted April 29, 2020 The cleo missions are set up to abort on range, but as long as you stay close they don't disappear. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 29, 2020 Author Share Posted April 29, 2020 (edited) So it means that setting "OppprtunityTime=0" means that an uninitiated mission does not expire till game-end similar to found at home. Edited April 29, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
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