lesma666 Posted November 7, 2008 Share Posted November 7, 2008 Is there a way to make some scripts to add Phong Lightning on weapons, models.... i just tried create a phong .dss file to my Hunting rifle reskin and renamed it to huntingrifle_p.dss, but is doens't work :/ Phong lightning make the specular more realistic and you can make only reflect certain areas of the texture, like the metal part of a gun. Sorry for my bad english, i'm brazilian :P Link to comment Share on other sites More sharing options...
f4en Posted November 7, 2008 Share Posted November 7, 2008 don't think the engine supports phong Link to comment Share on other sites More sharing options...
mimezu Posted November 7, 2008 Share Posted November 7, 2008 I am not sure of what I will say here, but with my experimentations it seems that the specular map is in fact the alpha channel inside the normal map (_n file).Black is no specular at all, while white is full specular. For example look for urban/maildropbox01_n.dds and urban/maildropbox01.ddsIf you compare the _n alpha channel with the speculars in game for this object, this seems to work :) Link to comment Share on other sites More sharing options...
lesma666 Posted November 7, 2008 Author Share Posted November 7, 2008 You're right ;) An ex: http://www.fallout3nexus.com/downloads/images/129-2-1226039058.jpg but i want phong lightning, its is so cool :/ Link to comment Share on other sites More sharing options...
Valaros Posted November 7, 2008 Share Posted November 7, 2008 Phong is a shading method, so I doubt it can be added without changing the engine. Link to comment Share on other sites More sharing options...
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