ElizabethLestrad Posted November 7, 2008 Share Posted November 7, 2008 Does anyone know if it would be possible to create a savegame with the player using the/a ghoul model instead of the normal ones. It just seems like it would be fun to play for a evil character. Link to comment Share on other sites More sharing options...
furtim Posted November 7, 2008 Share Posted November 7, 2008 But, but! Ghouls aren't evil. :( Nonetheless, a playable Ghoul would be totally sweet. In-story, though, it wouldn't do to have a Ghoul walking out of the Vault... The ideal way to handle it would be as a consequence of suffering maximum radiation poisoning, or else as the result of a quest line. If a construction set is ever released, the latter definitely ought to be possible. Not sure about the former scenario. Link to comment Share on other sites More sharing options...
ElizabethLestrad Posted November 7, 2008 Author Share Posted November 7, 2008 I know they arnt evil, but they still have that "I wanna eat your face" look. LoL. I actually thought of that as well, making it a consequence of radiation poisoning. I mean, they bring up mutation in the GOAT and I was kinda disappointed that they didnt make it possible to become a ghoul yourself. I mean, you could become a vampire in Oblivion, and a Werewolf in Morrowind...why not a Ghoul in Fallout 3? Link to comment Share on other sites More sharing options...
dra6o0n Posted November 7, 2008 Share Posted November 7, 2008 If you want these to work, someone MUST make a alternative start mod so you can pick a starting location for human/ghoul race.Maybe all ghoul race starts off in that ghoul city? While humans can choose to be at other places. Of course, you'd need to remove the main quest and add in a whole bunch of side quest to buff up the exploration... Maybe random encounters on different time in each places? Link to comment Share on other sites More sharing options...
illyism Posted November 7, 2008 Share Posted November 7, 2008 I'm working on it Link to comment Share on other sites More sharing options...
OnyxAbyss Posted November 9, 2008 Share Posted November 9, 2008 Yay. http://www.fallout3nexus.com/downloads/file.php?id=227 Link to comment Share on other sites More sharing options...
txx Posted November 9, 2008 Share Posted November 9, 2008 I mean, you could become a vampire in Oblivion, and a Werewolf in Morrowind...why not a Ghoul in Fallout 3? If it helps.. In F3 you can become a vampire ;) Link to comment Share on other sites More sharing options...
ElizabethLestrad Posted November 10, 2008 Author Share Posted November 10, 2008 Its odd, Ive noticed that certain human NPCs get turned into ghouls as well (Mr. Burke for example) with this mod yet some dont (Mr. Tenpenny). Hopefully all the kinks get worked out of this one, but it definitly is awsome. Perhaps once someone finds out how to make the ghouls a completely separate race it will all work out. Link to comment Share on other sites More sharing options...
vash1985 Posted November 10, 2008 Share Posted November 10, 2008 If you want these to work, someone MUST make a alternative start mod so you can pick a starting location for human/ghoul race.Maybe all ghoul race starts off in that ghoul city? While humans can choose to be at other places. Of course, you'd need to remove the main quest and add in a whole bunch of side quest to buff up the exploration... Maybe random encounters on different time in each places? thinking of ghouls as a race is bad. ghouls are mutated humans (as are supermutants btw) ghouls are not born. iirc they cannot reproduce due to the mutation. ghouls are not born in underworld, however they might move in. honestly i think being a ghoul inside the vault would not be a bad idea. maybe you got too close to a reactor leak when you were young or something and have been slowly mutating ever sense. Link to comment Share on other sites More sharing options...
dra6o0n Posted November 10, 2008 Share Posted November 10, 2008 If that were true, then you'd be driven out of the vault or killed if you follow the lore/overall sense. Link to comment Share on other sites More sharing options...
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