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Do mod changes affect the current savegame?


ferv0r

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If I make changes to DefaultGameCore.mod (then create a new exe), does that impact the current game? Do I have a start a new game to see the impact of my changes?

 

Depends on the change.

 

For example, if you change the soldier template, that change will only be reflected in new recruits.

 

If you change armor or weapon settings, that change will take place immediately.

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Sigh.

 

That's the feeling I've been getting after fiddling with various settings.

 

Something I changed is causing the game to crash intermittently...and eventually caused my latest savegame to crash on load. Restoring to the original exe didn't fix the problem.

 

I think it's the SightRadius. I extended the view distance to see how gameplay changes if you can see mobs before they see you. Unfortunately, now my game occasionally crashes when new mobs or a new area is revealed.

 

If this is the culprit, then I have to start over with a new game (unless I delete all my current soldiers).

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Sigh.

 

That's the feeling I've been getting after fiddling with various settings.

 

Something I changed is causing the game to crash intermittently...and eventually caused my latest savegame to crash on load. Restoring to the original exe didn't fix the problem.

 

I think it's the SightRadius. I extended the view distance to see how gameplay changes if you can see mobs before they see you. Unfortunately, now my game occasionally crashes when new mobs or a new area is revealed.

 

If this is the culprit, then I have to start over with a new game (unless I delete all my current soldiers).

 

Your hunch is correct... there's a few settings, SightRadius being one of them, that is known to cause game crashing issues. I think Mobility is another such setting.

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the numbers you are using there would make your rifle explode in your snipers hands.

 

try smaller numbers.

 

also, some of those settings are inverse; the bigger the number the shorter your range.

 

like the long range max penalty. you have set it so high that you should miss every shot that isn't point blank, if those numbers even work.

 

the original of 40 meant that there was a 40% dropoff in accuracy past the weapons optimum range

 

if you are trying to remove sniper range penalties for close shots, you want the aim fall to actually be something like:

 

SNIPER_AIM_FALL = -0.1f

 

I would suggest following the info thread on wiki for the configuration file; the link is:

 

http://wiki.tesnexus.com/index.php/XCOM:EU_DefaultGameCore.ini_settings

 

this is where most of the discussion will be as people figure out what values do what to which things.

Edited by Sir_Toejam
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