yourpalpaul Posted November 7, 2008 Share Posted November 7, 2008 So what is the archive invalidation file and what exactly does it do? I'm rather new to modding (only did a bit of easy .ini editing for oblivion). So, my guess is that this enables some mods or something? Any help explaining this to me would be great. Link to comment Share on other sites More sharing options...
Roflcore Posted November 7, 2008 Share Posted November 7, 2008 It is for new textures, graphics and fonts. for e.g.:textures/fonts/Fallout_14.fntTextures/creatures/radscorpion/radscorpion.ddsmenus/globals.xml If there are valid files on those positions, the game will use them instead of the orginal files. Link to comment Share on other sites More sharing options...
nulloperations Posted November 7, 2008 Share Posted November 7, 2008 Exactly. If want an example, check out my mod or the bonk bat mod someone made. It can explain it to you pretty easily just by taking apart those mods. You just invalidate a file in the archives, then put the same file path to a replacement file. Link to comment Share on other sites More sharing options...
Yoshikinakota Posted November 7, 2008 Share Posted November 7, 2008 I use ArchiveInvalidationInvalidated!.bsa with settings in Fallout.ini bInvalidateOlderFiles=1SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa this easier, than prescribe way every time. (look my retexture mod for underwear) Link to comment Share on other sites More sharing options...
Circuitous Posted November 9, 2008 Share Posted November 9, 2008 I'm not using any of the Archive Invalidation methods and every retex and new mesh I've used has worked fine thus far. Just the bInvalidateOlderfiles. Link to comment Share on other sites More sharing options...
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