Deleted43016095User Posted October 29, 2019 Share Posted October 29, 2019 I've been trying to get Bolide from Apocolypse (yes, I've checked the permissions) working on a standalone follower, and have the spell duplicated,all dependencies renamed and applied and functioning independent of Apocolypse, but she won;t cast the spell even after I've adjusted all requirements and given plenty of magicka/perks in CK. My player can learn and cast it, so the spell itself works. I have the follower set to combatmage in CK and all the numbers show she should be able to cast it. She shows to know it in game too. Is there anything I may be missing? Thanks! Link to comment Share on other sites More sharing options...
TheIronChicken Posted October 31, 2019 Share Posted October 31, 2019 This is what I would ask myself to narrow down the reasons:Does the race she is using have the ability to cast magic? Does the race have animations for magic casting?If I console her exact spell in game can I cast it?Does she attack with a weapon instead? If she does give her a lower level weapon that does crap damage.I've had NPC's set up to be a conjurer run in and hack away with a dagger just because they liked the dagger.NPC's don't cast areas or runes either - does the spell use a lobber projectile?NPC's seem to like to cast spells in more or less this order:Armour SpellsCloak SpellsSummon SpellsDamage SpellsWith the damage spells, they seem to pick the spell that they think does the most damage. So if she is using other damage spells take them out to test if she casts the spell - if she does cast it you can add lower level spells back in later and test them.NPC's will also use all their magicka using wards against melee - just take out the wards.The other thing to try is to make a UseMagic package using the spell, add it to a FormList and put the FormList in Combat Override in the npc alias. Link to comment Share on other sites More sharing options...
Recommended Posts