leotheEliteMajor117 Posted October 29, 2019 Share Posted October 29, 2019 I have an issue with the FOMod version of WAR. Now I did follow its' user manual but when I try making the premade FOMod it says that I'm missing the The Commando Anims and The Professional Anims even tho I downloaded them and put them in my source files folder it says it's missing even tho it's evidently there. Any help? Link to comment Share on other sites More sharing options...
dubiousintent Posted October 29, 2019 Share Posted October 29, 2019 I haven't used this process myself, but from a quick glance at the tutorial video, my guess would be that you didn't place those anim folders exactly as expected. Gopher's "FOMod installer" is itself a script, so it is going to fail if things are not exactly as expected, such as placement under the "Weapon Animation Replacer FOMOD" folder. Recheck the Users Manual and make sure you place & spell folder names exactly as given. Be careful to include any "punctuation marks" such as periods (".") in path names (e.g. ".\textures\WAR\<something>"). The actual FOMod syntax documentation is found here if you want to actually look at Gopher's script. If you are still having problems, paste the direction from the manual into a post; followed by a screenshot of your actual implementation for comparison. -Dubious- Link to comment Share on other sites More sharing options...
leotheEliteMajor117 Posted October 29, 2019 Author Share Posted October 29, 2019 I haven't used this process myself, but from a quick glance at the tutorial video, my guess would be that you didn't place those anim folders exactly as expected. Gopher's "FOMod installer" is itself a script, so it is going to fail if things are not exactly as expected, such as placement under the "Weapon Animation Replacer FOMOD" folder. Recheck the Users Manual and make sure you place & spell folder names exactly as given. Be careful to include any "punctuation marks" such as periods (".") in path names (e.g. ".\textures\WAR\<something>"). The actual FOMod syntax documentation is found here if you want to actually look at Gopher's script. If you are still having problems, paste the direction from the manual into a post; followed by a screenshot of your actual implementation for comparison. -Dubious-It seems that the video guide is about NMM, not FOMM? But are they the same? All that I need is to make a premade FOMod and find where I put the animations instead? Can't do it right now though bcoz I'm posting this on 1:40AM, I live on a different country. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 29, 2019 Share Posted October 29, 2019 That video page has a link to his video for FOMM as well (he says in that NMM video). I would recommend you read the provided FOMM user manual as videos tend to omit some "obvious" details that often trip people up, expecting you to spot those unmentioned details in the visuals. -Dubious- Link to comment Share on other sites More sharing options...
leotheEliteMajor117 Posted October 30, 2019 Author Share Posted October 30, 2019 (edited) That video page has a link to his video for FOMM as well (he says in that NMM video).ÃÃÂ I would recommend you read the provided FOMM user manual as videos tend to omit some "obvious" details that often trip people up, expecting you to spot those unmentioned details in the visuals.ÃÃÂ -Dubious-Oh hey, i already fixed it. All I had to do is extract(Merged them) the Core Animations and Optional Stances from The Commando and The Professional packs, after that, I extract the 2 files into the folder of WAR FOmod, opened up FOMM and clicked Create as folder and selected my WAR FOmod folder and boom, it is working good. Had to use the FOMod ver of WAR bcoz of the Gunslinger anim, I'm mixing it with Asurahs reanims, trying to make the aiming for 1hand Weaps and 2 hand in 3rd person a little bit less lean forward for the character. Anyways, that's a problem solved! Thanks dubiousintent! Edited October 30, 2019 by LabroLEO Link to comment Share on other sites More sharing options...
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