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FNIS Not Working at all


Grindelwald84

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I am currently using vortex to implement my mods and for some reason all of my mods work fine up until the point of using FNIS with creatures and spells add-ons. I am making sure to generate the files as well. Doesn't matter what I do though. IF any and I mean any of the patch files are selected it t-bones. no patch files and it works. so no gender, skeleton arm fix hdx. i select any of those it fails. This is also with no other mods running. Could use some help in trying to resolve this issue as some of the mods i'm trying to turn on requires FNIS. I'm trying to run FNIS Behavior 7.5.156 on skyrim SE

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I am running the GenerateFNISforUsers.exe It gives me a few warnings for FNISSPells not supported for SE and FNIS Creatures not supported for SE. I don't know why those would not be supported when the most up to date spells and creatures is the one I downloaded. Literally did a complete fresh reinstall again. Turned all the mods on that I wanted to run without FNIS and no t-boning. Granted the animation mods didn't turn on. I turn on FNIS and run the generate as per the instructions listed on the page. It t-bones. The only warnings it gives are those related to the creatures and spells.

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WHENEVER you get a warning "not supported for ..." you will ALWAYS have t-pose. That's how the Skyrim engine (NOT FNIS!) reacts on mixing Skyrim and Skyrim SE behavior files.

 

And since you get the "not supported for SE" it is clear that you use FNIS for Skyrim (Oldrim). And that's your fault.

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If you get a warning indicating like that, you probably need to update the "offending mod" that contains the source of the warning.

 

Occasionally, you'll need to uncheck a box in its (FNIS) setup to solve the issue.

 

For instance, my game doesn't have any special combat moves mod installed, and yet every single time I open FNIS, the (can't think of the name) "combat moves" box is checked. If I forget to uncheck it, I get a warning.. Also some sort of recursive is also marked for checking, but since I'm running it locally instead of as part of a mod installation from nexus, it also fails. So each time I run, I have to make sure they're both unchecked.

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