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Archangel Overhaul


xyks

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Can somebody tell me how to add a longer movement range for the Archangel Armor flight? I love the armor, but due to the extremly low movement range its not useful, via food you almost get exactly that far, and I think with the hook you had an even longer travel range...
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Here is the code in the ini/exe for archangel armor :

Armors=(ABILITIES[0]=eAbility_Fly,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_BackpackLimited,Properties[1]=eAP_AirEvade,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorArchangel,iHPBonus=8,iDefenseBonus=0,iFlightFuel=6,iWillBonus=0,iLargeItems=1,iSmallItems=1,iMobilityBonus=0)

You just have to change that last setting, iMobilityBonus=0, to the value of your choice (for reference the base mobility of a soldier is 12, the value you will enter will be added to this base value).

If you don't know how to modify the exe with ressource hacker I can fix up a quick mod with modpatcher.

 

Note that it will add movement range for both flight and on foot movement (we do not have access to a separate modifier for flight movement as of yet)

Edited by PepprmintButler
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Here is the code in the ini/exe for archangel armor :

Armors=(ABILITIES[0]=eAbility_Fly,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_BackpackLimited,Properties[1]=eAP_AirEvade,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorArchangel,iHPBonus=8,iDefenseBonus=0,iFlightFuel=6,iWillBonus=0,iLargeItems=1,iSmallItems=1,iMobilityBonus=0)

You just have to change that last setting, iMobilityBonus=0, to the value of your choice (for reference the base mobility of a soldier is 12, the value you will enter will be added to this base value).

If you don't know how to modify the exe with ressource hacker I can fix up a quick mod with modpatcher.

 

Note that it will add movement range for both flight and on foot movement (we do not have access to a separate modifier for flight movement as of yet)

 

I tried adding 4 to that yesterday and it had no affect on flight distance, only foot. Anyone try a bigger number? I suspect it might act like the grappling hook, but that there isn't a line in the code to control it. I ended up just doubling the fuel supply so I could move twice in a turn without using up all my fuel so quick.

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Oh OK, my bad, I did not actually test. The flight range constant must be outside of the defaultgamecore.ini. Some snooping around the scripts will be needed then.

 

no, my bad... for some reason, it appears to be working today, but wasn't yesterday.

 

I think what happened was I needed to swap the armor on and off to get it to register the increased mobility. It didn't work with the first sniper I had wearing it, but when I gave it to a different sniper, now it works. Go figure.

 

still, it would be nice to be able to control walk/fly separately.

 

I figured that a friggen' jet pack would allow you to fly MUCH further than walk. I added 4 mobility to it, but lowered the hp boost by 2 to help compensate. Seems to be working out ok for the last 2 missions I tried it on.

 

UPDATE:

 

decided to play around with this more, and it seems there is a limit to flight distance, period. I got it to move about 8 tiles, but that's it. adding more to mobility just adds to walk distance.

 

*sigh*

 

well, at least I made it so I never run out of fuel once advanced flight is researched.

 

oh, also: BE CAREFUL where you stop your flight move. you can indeed stick yourself into terrain objects, ship walls, etc, and then you can no longer move that character at all. Would really suck for ironman.

Edited by Sir_Toejam
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yup. On the fun side, I added "fly" to the psi armor, but DIDN'T add a jetpack model to it, and so essentially you walk in air. with footstep sounds and everything.

 

:)

 

It still doesn't add mobility modifiers, but at least it's a different animation. seems appropriate for a telekinetic to be able to levitate and walk on air somehow...

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