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Replace greatsword animations with battleaxe/warhammer


nickreaper316

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Now, for all I know, there might already be a topic on this, but I've been looking high and low for this basic animation swap and can't find it anywhere. I don't really know anything about modding outside of a bit of texture editing and very basic coding, but I imagine this would only take five, or so minutes for anyone with a basic understanding of modding animations. I'd really appreciate if somebody took the little bit of time to put this mod tweak together. Edited by nickreaper316
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I don't really know anything about modding (...) but I imagine this would only take five, or so minutes. (...)

 

I hate when people do this. If it's that easy, why don't you do it yourself? Here:

 

BSA Unpacker

BSA Browser

BSAopt

 

Use any of the above to unpack Skyrim - Animations.bsa located at ...\Steam\SteamApps\common\skyrim\Data.

Now go through the unpacked archive. If you know what you are looking for the animations are named quite discriptivly.

In your case:you want to look at meshes\actors\character\animations everything containing "1hm" is used for one handed weapons (fooled around with that once myself). So I guess "2hm" is two handed and "2hw" is dual wield.

Find the animation you want the game to use, find the one you want to replace it with, rename the first to the latter and put it in ...\Steam\SteamApps\common\skyrim\Data\meshes\actors\character\animations. You have to create that directory if it's not there.

Try if it works as intended ingame.

If not, simply deleting the file in your data folder will make the game revert back to the one from the bsa which is still there and untouched.

Transitions between animations might look unsmooth, to get rid of that you will have to learn how to edit / create animations. Tell me how to do that once you figuered it ou! ;)

 

Good luck with tweaking modding your game!

 

Edit: Alternatively you could learn how to add new weapons with the CK. You can make a new weapon that uses the greatsword.nif but is set to use the battleaxe animations.

Or you could unpack meshes.bsa and replace the battleaxe.nif with the greatsword.nif. That would make the vanilla battleaxe look like the greatsword.

Both methodes would only affect the one weapon you changed of course, while swapping the animations goes for all weapons.

Edited by Grimoa
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I don't really know anything about modding (...) but I imagine this would only take five, or so minutes. (...)

So I guess "2hm" is two handed and "2hw" is dual wield.

Actually dual wielding animations are marked with "dw". So I suppose 2hm is greatsword, and 2hw is battleaxe/warhammer anims, or vise versa. But I don't know that, so I'm not just gonna go ahead and swap them.

 

Edit: Did it, anyway. Turns out I was right. For every 2hm_animation.hkx file there's a matching 2hw_animation.hkx file, however there are also some 2hm animation files that don't have an underscore, and no matching 2hw files for them. These are apparently the walking and running animations, since idle, turning, and sprinting all work fine. Didn't try sheathing and unsheathing, or attacking. Probably should've. Will get back to you on that, if you even still care.

Edited by nickreaper316
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Uhmm sorry, if I even still care? This is your request!

 

From the way I'm reading your initial reply you already knew where to find the animations and how to swap but didn't know which animations to swap exactly? Well, if that's the case why didn't you ask for somewone who had already worked with the animations to tell you? I never claimed I did. I just outlined what I'd have done had I taken your request. But really I didn't see the point in me doing all the trial and error to figure out which animation is which when you can do it yourself easily. How do you think mod authors learn this stuff?

 

Regarding your edit: Great job! And thanks for letting me know what 2hm, 2hw and dw mean. It's noted for future reference should I need it. Much appreciated. :thumbsup:

Edited by Grimoa
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Why dont you just swap the animations on the items in CK?

 

You can get it right from steam, you save up a blank before you load anything, load it with anything mods you want to switch as well as skyrim, set your new saved esp as active, wait, type sword or whatever or just ruht through the tabs in weapon, right click, edit, there will be 3 tabs to the left side of the item window, second one or middle, where it says animation near to the center in a drop down menu, click, select 2h axe, accept or whatever near the bottom, no to creating a new form, repeat for whatever else, save, enable plugin when you load skyrim, and bam, done.

 

Dont have to delete anything and it takes just switching the plugin off if you deside to change your mind.

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