Hazraogh Posted October 30, 2019 Share Posted October 30, 2019 Hey everyone ! As the new modding tools of KCD are a bit more complicated, why not regroup every future help / tutorials in here so modders can create new content more easilly. I'm currently studying the modding tools but with my work on the other side, I won't be able to create tutorials for now. So, for our dear modders, let's put the help in here ! :) Here is the first link who regroup basically the explainations of the tools and all but it's a bit brutal and can be a little bit hard to understand sometimes, that's why I think videos and tutorials would be a nice help. :) https://wiki.nexusmods.com/index.php/KCD_Before_You_Start Link to comment Share on other sites More sharing options...
MrEmjeR Posted October 31, 2019 Share Posted October 31, 2019 Great idea! There is now an official KCD modding discussion on this forum, maybe this post is more at place there. I also made a thread for claiming IDs so mods that change items are not clashing Link to comment Share on other sites More sharing options...
Hazraogh Posted November 4, 2019 Author Share Posted November 4, 2019 Thank you, I'm gonna check it out and post it there too ! :) Yours is pretty nice too, it will prevent compatibility issues, well done ! Link to comment Share on other sites More sharing options...
SimranZenov Posted December 7, 2019 Share Posted December 7, 2019 (edited) I'm not sure if there is an existing tutorial out there for making compatible table mods without the need for 3rd party tools, but I created a very small rough guide on it if anyone is interested - https://docs.google.com/document/d/1sSdbKOHx4IJHPvRvl64kWckg8X4_C1PXd6SjQlgm8nQ/edit?usp=sharing EDIT:There is a much simpler way than using the databases. Ignore the tutorial above if you prefer to work with xml files directly. Simply change the xml file to "[Table]__[Mod Name]" (2 underscores, all lowercase mod name that matches your manifest, and replace spaces with underscores) No .tbl files are necessary. You can still generate your UUID's via the database and then use them directly in your xml files. You will see the tables patched in the console window when the game is loaded if it worked. Edited December 28, 2019 by SimranZenov Link to comment Share on other sites More sharing options...
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