CanisRex84 Posted October 19, 2012 Share Posted October 19, 2012 Hello, Im currently skinning my latest armour: http://skyrim.nexusm...m/images/150171http://skyrim.nexusm...m/images/150172http://skyrim.nexusm...m/images/150173http://skyrim.nexusm...m/images/150174http://skyrim.nexusm...m/images/150175 And whilst working on the Surcoat (the long bits of material hanging in front and behind the legs), I thought about seeing if I could add a flex modifier in 3DS Max. However I do not wish to waste my time if the game engine will not recognise this modifier.. So any advice is most welcome.. Also on a side note, when I searched the words "flex modifier" on the forums I found a thread relating to Flails : http://forums.nexusmods.com/index.php?/topic/483353-flail-wepons-spiky-ball-on-a-chain/page__hl__flex+modifier__st__10 It was said that the engine does not recognise this modifier for weapons as they become static when equipped, however the last post on the thread (some time ago) was this by throttlekitty: "Weapons/armors can reference Havok Behavior .hkx animation files now, very cool. Whether or not that means we can have live havok sim in-hand remains to be seen, but it's a step up. At the very least, we might be able to pull off canned animations." Does anyone have an update on this as well? Many thanks Link to comment Share on other sites More sharing options...
bben46 Posted October 22, 2012 Share Posted October 22, 2012 Closed per OP requestBben46 Link to comment Share on other sites More sharing options...
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