MrEmjeR Posted November 26, 2019 Author Share Posted November 26, 2019 I am very sorry about this, but with modding tools version 2 we had to change the way the autoincrements work. Instead of global ID offset, they now use local offset against the highest ID in original game files(=mod author chooses offset, all autoincrements are offset by that value). There were two reasons to do this:* the original offset recommendation was too low, some tables start at 150k* some tables are backed by arrays in game. using excessively high IDs will allocate a lot of memory that would never be used If you have already started filling your databases, i do apologise, but you will probably need to convert to these new IDs. There will be no further changes to this system in the future.But if i understand it, nothing really has to change in terms of the system I set up here. It's still smart to have people offset their ID's differently from each other. and a thousand still seems reasonable distance for most mods. And also the numbers we are registering now are not necessarily that high right? What is it that people need to do if they did go through the whole installation process but didn't start filling in the database? Link to comment Share on other sites More sharing options...
Anthropoid Posted November 26, 2019 Share Posted November 26, 2019 ClaimID: 115000Name: AnthropoidMods: "Perks Be Praised!" (inspired by Perkaholic, basically a Perks/Skills/Stats system that isn't so luke warm, but retains the 'historical realism' intent of the game) It is my understanding that this will involve the database, if not then disregard. I'll probably figure that out forthwith, come back and edit this post. Link to comment Share on other sites More sharing options...
dayrim Posted November 26, 2019 Share Posted November 26, 2019 (edited) Claim ID : 166000 Name: Dayrim Mods: Cosmetics/Hairstyles prob. Edited November 26, 2019 by dayrim Link to comment Share on other sites More sharing options...
ZOBARCIK Posted November 27, 2019 Share Posted November 27, 2019 Claim ID:125000 Name: ZOBARCIK Mods: TBA Link to comment Share on other sites More sharing options...
gruntie Posted November 28, 2019 Share Posted November 28, 2019 I am very sorry about this, but with modding tools version 2 we had to change the way the autoincrements work. Instead of global ID offset, they now use local offset against the highest ID in original game files(=mod author chooses offset, all autoincrements are offset by that value). There were two reasons to do this:* the original offset recommendation was too low, some tables start at 150k* some tables are backed by arrays in game. using excessively high IDs will allocate a lot of memory that would never be used If you have already started filling your databases, i do apologise, but you will probably need to convert to these new IDs. There will be no further changes to this system in the future.But if i understand it, nothing really has to change in terms of the system I set up here. It's still smart to have people offset their ID's differently from each other. and a thousand still seems reasonable distance for most mods. And also the numbers we are registering now are not necessarily that high right? What is it that people need to do if they did go through the whole installation process but didn't start filling in the database? You can start at zero instead of 100000. It's not that big of a deal, we have tested it with 400000 offset and the game worked (although at that point it does start to increase RAM consumption).If you have set up database, it would be best to drop it and run the setup command again, then run sequences with the new offset. Link to comment Share on other sites More sharing options...
ZOBARCIK Posted November 29, 2019 Share Posted November 29, 2019 Can someone help me about where to write ID in v2.0. On wiki says "Edit Data_reference/sequences.sql number 10578 to something higher than 100000. But it's different for V2.0 and I don't know what to do. Link to comment Share on other sites More sharing options...
waratah25 Posted November 29, 2019 Share Posted November 29, 2019 (edited) Claim ID:145000 Name: Shenglian Mods: TBA Edit: Can't get this to work in v2, where do I write the ID and what ID am I using? Edited November 29, 2019 by waratah25 Link to comment Share on other sites More sharing options...
irfanahmed1979 Posted December 1, 2019 Share Posted December 1, 2019 (edited) ClaimID: 155000Name: irfanahmed1979Mod: High Meat Prices Edited December 1, 2019 by irfanahmed1979 Link to comment Share on other sites More sharing options...
BrainyJuan Posted December 2, 2019 Share Posted December 2, 2019 ClaimID:144000Name: BrainyJuanMods: Henry's Castle Link to comment Share on other sites More sharing options...
lasoft Posted December 4, 2019 Share Posted December 4, 2019 Claim ID:211000 Name: Lasoft Mods: TBA Link to comment Share on other sites More sharing options...
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