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Environmental strength variety


Tosh1500

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Hello people who are more talented with computers than I am. I've seen this idea around the forums and decided to make a full thread about it. Things need to be made destructible based on the material they are made out of. Like brick walls should be harder to break than a billboard. This really bothers me and especially with free aim now possible (if this is news to you then rejoice! it's possible. look at earlier forum threads for how). I hope that someone can figure out how to do this, I don't have the skill or the time but I'm sure that someone out there does.
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Discussion on this topic will probably continue on the free aim topic(s).

The difficulty is that with the tools available right now, we would need to individually change environmental HP for each tile type in every single map, which is a lot of work (especially if we need to adjust values, which is probably inevitable).

I doubt that would be made before map editing tools are available - if they are ever released.

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