Jump to content

Mod losing master esp


CloudStrife5671

Recommended Posts

Hi there,

 

I'm trying to edit an .esp that has multiple master files, say something along the lines of WMX - Gun Runners Arsenal, hypothetically. Now, when I save the modified WMX addon, it removes the master dependency for the original Weapons Mod Expanded plugin, and thus my game doesnt want to run with it loaded. Am I missing a setting in the GECK, or an ini file? Or do the mod gods just hate me.

Link to comment
Share on other sites

This is going to be dumb question #2 then. How does one flip that flag? I looked in FNVEdit and failed to find the required editable field.

 

Edit: Apparently beer helped me find the ability to right click the field, so now I flagged it as an ESM and renamed the file extension. However, now my GECK crashes whenever I try to load the mod with the (semi)new master WMX plugin. Did I forget a step?

 

Edit 2: I AM ALL THAT IS MAN! Apparently I didnt even need toload it in the Geck, i could just add the master file manually in FNVEdit. WOOO!

Edited by CloudStrife5671
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...