fafafadsa Posted October 20, 2012 Share Posted October 20, 2012 Exactly as I mean in the title hear is a picture, my sniper in the bottom left corner and the aliean is in the top right corner. As you can see nothing blocks my sniper's shot http://imageshack.us/a/img528/9317/xcomgame201210191800079.png Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
Ichthyic Posted October 21, 2012 Share Posted October 21, 2012 agreed. sometimes it seems to work, sometimes not. seems to depend on the map and circumstances; I find it usually works on maps with shot down ufos, but often fails to work on city-type maps and in enclosed spaces. My guess would be that the skill itself is not broken, but that something is up with the maps themselves, such that the game *thinks* there is a LOE issue. Link to comment Share on other sites More sharing options...
Rhodryn Posted October 21, 2012 Share Posted October 21, 2012 I have encountered certain squares on some maps which I should be able to walk to, but for some reason the game refuses to give me the "walk here" thing for that particular square, no matter which camera direction I am looking from, and no matter from which direction I move the mouse in from. My only though on what it could be that is causing it is that they might have left some invisible item in that square, and forgot to remove it, so it's still there... invisible... but still blocks your movement, and a such also possibly your LOS. But that's just a theory... I could be compleatly wrong... and I probably am. :P Link to comment Share on other sites More sharing options...
fafafadsa Posted October 22, 2012 Author Share Posted October 22, 2012 I have also encountered that can't walk on the block problem. Guess I'll be going with Snapshot! I find snapshot penalties can be completely negated Link to comment Share on other sites More sharing options...
Rhodryn Posted October 22, 2012 Share Posted October 22, 2012 (edited) I have also encountered that can't walk on the block problem. Guess I'll be going with Snapshot! I find snapshot penalties can be completely negatedI think Snapshot is... a good idea... but there is just to many things with it that compleatly negates it's usefulness. The upside is obviously that you can relocate and manage to get a shot of towards the enemy in the same turn... that's a given. But I don't like the -20 aim... to negate that I would probably need to choice Damn Good Ground, also possibly Executioner, and use the scope. Problem with this is that for one, I always equip my snipers with scope to begin with, so that's a moot point to use the scope for me. Secondly, as good as Executioner can be, Opportunist is a whole lot better in my opinion, because I tend to overwatch my snipers a lot. Besides, since I already use the scope, I don't feel I need the extra 10 aim to hit an enemy with low health. Thirdly, Damn Good Ground is a really good skill, I used to always take it (both for squadsighters and snapshooters). But since the sniper often will eventually need to come forward and help the rest of the squad inside buildings and ships etc, the sniper rifle becomes sort of useless (your going to have 50% hit chance at best with it usually). Not to mention that if you put your sniper correctly he/she will never even need the +10 defence from being high up, since he/she will never really be attacked. True, Damn Good Ground works for the pistol as well, but your pistol is pretty much useless though, since you choice Damn Good Ground in the first place. Plus I alwas take the scope anyway, so I don't really need the +10 aim from the skill, and inside buildings and ships your not always going to be able to get either the +aim or +defence thing anyway. So I rather take Gunslinger which makes the snipers pistol be a very good sidearm, especially when you add the 3 pistol upgrades from the foundry. So with having your pistol upgraded with Gunslinger and pistol upgrade 1-2-3 a pretty big reason to take Snapshot is negated, the ability to move and still shoot and do pretty reliable amounts of damage. And you don't even get the -20 aim the sniper rifle would have. Sure, the pistol can never do the same amounts of damage the sniper rifles can... normally... but a fully upgraded pistol (the first one) does 4 in dmg vs the 4 dmg the first sniper rifle does. With the plasma pistol vs plasma sniper rifle... only a difference of 2 in dmg. Of course critical dmg is more for sniper rifles vs pistols as well, but your not always going to even have much of a chance for the critical hit. The biggest proof for me, of why squadsight is better then snapshot, is in my playthrough where I finished the game (on normal). I had two snipers with me at all times, and the same two snipers as well. One was squadsight, and the other was snapshop, other then that they had identical abilities and equipment, and they had the same amounts of missions (somewhere in the mid 20's). At the end of the game my snapshooter had somewhere in the mid 20's in kills... my squadsighters amounts of kills where in the high 40's... almost double the amounts of kills. Sorry for the long post... I ALWAYS write to much... no matter how much I try to shorten up my posts... this used to be 50% bigger... :blink: Edited October 22, 2012 by Rhodryn Link to comment Share on other sites More sharing options...
Soulzityr Posted October 22, 2012 Share Posted October 22, 2012 Opportunitist works well with Snap Shot. There is no aim penalty for move/snipe. Link to comment Share on other sites More sharing options...
Rhodryn Posted October 22, 2012 Share Posted October 22, 2012 Opportunitist works well with Snap Shot. There is no aim penalty for move/snipe.You sure it removes the aim penalty for having moved though? Because it only removes aim penalties for reaction shots, so when your in overwatch. Link to comment Share on other sites More sharing options...
1elvis Posted October 23, 2012 Share Posted October 23, 2012 (edited) Nothing wrong here IMO. The alien is too far away for you sniper to see it him/herself, and his squaddie is just two(?) tiles in front of him, so he probably doesn't have visual either. If another soldier on your team had LOS on the alien here, I'm pretty sure your sniper would be able to target the litttle bugger. In this situation, I'd move the other soldier to the full cover spot left of the ruined building door. He should be rather safe there for at least one turn, *and* get visual on the alien, thus enabling your sniper to engage. E. Edited October 23, 2012 by 1elvis Link to comment Share on other sites More sharing options...
fafafadsa Posted October 29, 2012 Author Share Posted October 29, 2012 If you look at the upper right hand corner you can see I had another squad member there. At higher levels my snipers have enough aim to high practically 90% of the time even after moving Link to comment Share on other sites More sharing options...
Jackal2233 Posted November 1, 2012 Share Posted November 1, 2012 What's worse is this glitch happens for assaults too, nothing is worse then dashing your assault across the map, no other enemy in the area so it's to be a sure safe flanking kill... only to be right next to the target... with a glitched 38% hit chance and 0% critical... wondering WTF?!! And you miss... on ironman mode... bah! Link to comment Share on other sites More sharing options...
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