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Squad sight not working?


fafafadsa

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agreed. sometimes it seems to work, sometimes not. seems to depend on the map and circumstances; I find it usually works on maps with shot down ufos, but often fails to work on city-type maps and in enclosed spaces. My guess would be that the skill itself is not broken, but that something is up with the maps themselves, such that the game *thinks* there is a LOE issue.
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I have encountered certain squares on some maps which I should be able to walk to, but for some reason the game refuses to give me the "walk here" thing for that particular square, no matter which camera direction I am looking from, and no matter from which direction I move the mouse in from.

 

My only though on what it could be that is causing it is that they might have left some invisible item in that square, and forgot to remove it, so it's still there... invisible... but still blocks your movement, and a such also possibly your LOS.

 

But that's just a theory... I could be compleatly wrong... and I probably am. :P

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I have also encountered that can't walk on the block problem. Guess I'll be going with Snapshot! I find snapshot penalties can be completely negated

I think Snapshot is... a good idea... but there is just to many things with it that compleatly negates it's usefulness.

 

The upside is obviously that you can relocate and manage to get a shot of towards the enemy in the same turn... that's a given.

 

But I don't like the -20 aim... to negate that I would probably need to choice Damn Good Ground, also possibly Executioner, and use the scope.

 

Problem with this is that for one, I always equip my snipers with scope to begin with, so that's a moot point to use the scope for me.

 

Secondly, as good as Executioner can be, Opportunist is a whole lot better in my opinion, because I tend to overwatch my snipers a lot. Besides, since I already use the scope, I don't feel I need the extra 10 aim to hit an enemy with low health.

 

Thirdly, Damn Good Ground is a really good skill, I used to always take it (both for squadsighters and snapshooters). But since the sniper often will eventually need to come forward and help the rest of the squad inside buildings and ships etc, the sniper rifle becomes sort of useless (your going to have 50% hit chance at best with it usually). Not to mention that if you put your sniper correctly he/she will never even need the +10 defence from being high up, since he/she will never really be attacked. True, Damn Good Ground works for the pistol as well, but your pistol is pretty much useless though, since you choice Damn Good Ground in the first place. Plus I alwas take the scope anyway, so I don't really need the +10 aim from the skill, and inside buildings and ships your not always going to be able to get either the +aim or +defence thing anyway. So I rather take Gunslinger which makes the snipers pistol be a very good sidearm, especially when you add the 3 pistol upgrades from the foundry.

 

So with having your pistol upgraded with Gunslinger and pistol upgrade 1-2-3 a pretty big reason to take Snapshot is negated, the ability to move and still shoot and do pretty reliable amounts of damage. And you don't even get the -20 aim the sniper rifle would have. Sure, the pistol can never do the same amounts of damage the sniper rifles can... normally... but a fully upgraded pistol (the first one) does 4 in dmg vs the 4 dmg the first sniper rifle does. With the plasma pistol vs plasma sniper rifle... only a difference of 2 in dmg. Of course critical dmg is more for sniper rifles vs pistols as well, but your not always going to even have much of a chance for the critical hit.

 

The biggest proof for me, of why squadsight is better then snapshot, is in my playthrough where I finished the game (on normal). I had two snipers with me at all times, and the same two snipers as well. One was squadsight, and the other was snapshop, other then that they had identical abilities and equipment, and they had the same amounts of missions (somewhere in the mid 20's). At the end of the game my snapshooter had somewhere in the mid 20's in kills... my squadsighters amounts of kills where in the high 40's... almost double the amounts of kills.

 

Sorry for the long post... I ALWAYS write to much... no matter how much I try to shorten up my posts... this used to be 50% bigger... :blink:

Edited by Rhodryn
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Nothing wrong here IMO. The alien is too far away for you sniper to see it him/herself, and his squaddie is just two(?) tiles in front of him, so he probably doesn't have visual either. If another soldier on your team had LOS on the alien here, I'm pretty sure your sniper would be able to target the litttle bugger.

 

In this situation, I'd move the other soldier to the full cover spot left of the ruined building door. He should be rather safe there for at least one turn, *and* get visual on the alien, thus enabling your sniper to engage.

 

E.

Edited by 1elvis
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What's worse is this glitch happens for assaults too, nothing is worse then dashing your assault across the map, no other enemy in the area so it's to be a sure safe flanking kill... only to be right next to the target... with a glitched 38% hit chance and 0% critical... wondering WTF?!!

 

And you miss... on ironman mode... bah!

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