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Better light cone-bug-fix request.


Mebantiza

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Hi. One of the light standards, has a completely in-appropriate light cone that does not match the design of the light at all. If youve ever worked with this light, you know you have spin its light cone to face in a specific direction, in a fairly narrow arc, less than 180 degrees of coverage. The actual coverage is somewhere between 90-180 degrees.

 

 

If you look at the actual lamp, the light cone is directional, almost as if the game thinks this light standard is a fixed spot-light. The light cone, should be downwards, and omni-directional and light the entire are around the standard in a 360 circle. Which is not what is happening at all. While I can work in meshes in a basic way, Im not quite sure how to rectify this one, but its long been bugging me that something so elemental is still a thing in 2019.

 

If anyone could take this on, and fix it up, be a huge immersion slash realism boost. This is my go-to light standard for most applications due to its appearance, but, its light cone...ugh.....

 

This one here

 

36381-1572651474-258760589.jpeg

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