EkErilaz Posted November 2, 2019 Share Posted November 2, 2019 The 1.9.3 update says:"System added for modifying individual rows of tables, which allows the functioning of several table-related mods at once" But it doesn't say how this is done. Anyone figured it out? Link to comment Share on other sites More sharing options...
SimranZenov Posted November 17, 2019 Share Posted November 17, 2019 (edited) [deleted] Edited December 28, 2019 by SimranZenov Link to comment Share on other sites More sharing options...
SimranZenov Posted December 6, 2019 Share Posted December 6, 2019 (edited) [deleted] Edited December 28, 2019 by SimranZenov Link to comment Share on other sites More sharing options...
SimranZenov Posted December 28, 2019 Share Posted December 28, 2019 (edited) Deleted my old comments. There is a much simpler way than using the databases. Simply change the xml file to "[Table]__[Mod Name]" (2 underscores, all lowercase mod name that matches your manifest, and replace spaces with underscores) No .tbl files are necessary. You can still generate your UUID's via the database and then use them directly in your xml files. You will see the tables patched in the console window when the game is loaded if it worked. Edited December 28, 2019 by SimranZenov Link to comment Share on other sites More sharing options...
EkErilaz Posted January 4, 2020 Author Share Posted January 4, 2020 Will the custom mod xml files be loaded after any other mods (taking precedence) or are they still subject to regular mod order? Link to comment Share on other sites More sharing options...
EkErilaz Posted January 8, 2020 Author Share Posted January 8, 2020 (edited) For some reason the game doesn't pick up some of my changes in rpg_param.xml. It loads my mod files, but says many of the rows modified are "equal" for some reason. Any idea how to solve this? EDIT: There should only be three "equal" rows, but there are seven, one of which I know is "MaxSpecialPerfectBlockSlotModifier", which means the player can now master strike all the time again... And it's clearly not only rpg_param.xml that is affected. Edited January 10, 2020 by EkErilaz Link to comment Share on other sites More sharing options...
EkErilaz Posted February 12, 2020 Author Share Posted February 12, 2020 This has been fixed in 1.9.5 - and there was much rejoicing! Link to comment Share on other sites More sharing options...
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