Bertilsson Posted September 2, 2013 Share Posted September 2, 2013 If you create the article I'd be happy to fill in the blanks. Link to comment Share on other sites More sharing options...
Bertilsson Posted December 1, 2013 Share Posted December 1, 2013 (edited) I have now recreated the increased base size mod for Enemy Within MOD_NAME=Increased Base Size and a free building AUTHOR=Bertilsson DESCRIPTION=Free building and base Size increased by 4 tiles by emulating a pre-built access elevator shaft outside the visible base on the left hand side. Version: 2.1 Compatible with XCOM Enemy Within Patch 0: UPK_FILE=XComStrategyGame.upk OFFSET=3251506 [MODDED_HEX] {Force XGBase.GenerateTiles function to respect the number of steam vents defined in DGC.INI} 2C 00 UPK_FILE=XComStrategyGame.upk OFFSET=3251527 [MODDED_HEX] {Continued force XGBase.GenerateTiles function to respect the number of steam vents defined in DGC.INI} 0B UPK_FILE=XComStrategyGame.upk OFFSET=3252246 [MODDED_HEX] {Replace the elevator facility with a free 09 satellite uplink in tile 01 instead of tile 03 XGBase.GenerateTiles function} 2C 09 2C 01 UPK_FILE=XComStrategyGame.upk OFFSET=3253780 [MODDED_HEX] {Make XGBase.HasAccess function always return true} 06 0F UPK_FILE=XComStrategyGame.upk OFFSET=3253987 [MODDED_HEX] {Make XGBase.GetAccessX function always return negative value to emulate elevator left of tile 0} 04 1D FF FF FF FF 0B The free building is included in order to make the mod as minimal as possible. If you don't like it, remove it ingame... Edit: Added a small fix to force the game to respect the number of steam vents defined in DGC.ini. Edited December 1, 2013 by Bertilsson Link to comment Share on other sites More sharing options...
Bertilsson Posted December 2, 2013 Share Posted December 2, 2013 Updated version for Enemy Unknown Patch 1 MOD_NAME=Increased Base Size and a free building AUTHOR=Bertilsson DESCRIPTION=Free building and base Size increased by 4 tiles by emulating a pre-built access elevator shaft outside the visible base on the left hand side. Version: 2.2 Compatible with XCOM Enemy Within Patch 1: UPK_FILE=XComStrategyGame.upk OFFSET=3252079 [MODDED_HEX] {Force XGBase.GenerateTiles function to respect the number of steam vents defined in DGC.INI} 2C 00 UPK_FILE=XComStrategyGame.upk OFFSET=3252100 [MODDED_HEX] {Continued force XGBase.GenerateTiles function to respect the number of steam vents defined in DGC.INI} 0B UPK_FILE=XComStrategyGame.upk OFFSET=3252819 [MODDED_HEX] {Replace the elevator facility with a free 09 satellite uplink in tile 01 instead of tile 03 XGBase.GenerateTiles function} 2C 09 2C 01 UPK_FILE=XComStrategyGame.upk OFFSET=3254353 [MODDED_HEX] {Make XGBase.HasAccess function always return true} 06 0F UPK_FILE=XComStrategyGame.upk OFFSET=3254560 [MODDED_HEX] {Make XGBase.GetAccessX function always return negative value to emulate elevator left of tile 0} 04 1D FF FF FF FF 0B Link to comment Share on other sites More sharing options...
Krumski Posted December 5, 2013 Share Posted December 5, 2013 Thank you Bertilsson! Link to comment Share on other sites More sharing options...
dubiousintent Posted December 5, 2013 Share Posted December 5, 2013 (edited) If you create the article I'd be happy to fill in the blanks.Sorry this took so long. I missed your reply, and then the wiki was down. Posted as Base Generation to wiki today. -Dubious- Edited December 5, 2013 by dubiousintent Link to comment Share on other sites More sharing options...
HannibaleRex Posted January 18, 2014 Share Posted January 18, 2014 (edited) If I understand this right, it is possible to only get one steam vent, and for that to be covered up by the starting Uplink (or OTS)? How complicated would it be to change that? I've also never seen more than 3 vents, are you sure this: The actual number of steam vents generated is between 1 and (NUM_STARTING_STEAM_VENTS)+1 is correct? Edited January 18, 2014 by Hannibal Rex Link to comment Share on other sites More sharing options...
Amphibious Posted July 15, 2014 Share Posted July 15, 2014 My base layout mod: http://www.nexusmods.com/xcom/mods/490/? Link to comment Share on other sites More sharing options...
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