Salamandre19 Posted November 3, 2019 Share Posted November 3, 2019 (edited) Hello guys I started my first mod and I added a perk with 12 subperks, each one increasing our carry W by 100. it is working correctly but I keep getting the message "can't run you are carrying too much". It is only the message because I can run. So I guess I didn't pick the right options, here is what I did: In lockpicking tree I added one carry weight new perk, first one has these conditions Getbaseactorvalue, lockpicking => 5 In perk entries, entry point: get max carry weight, Add value,100 , so at each subperk it adds 100. At first subperk (and all next up to 12th) I added one condition in perk entries:hasperk , wich points to the next subperk. In conditions I added having previous perk, as it should Any ideas why the game thinks I can't carry more while all values displayed in game are right? Also one additional question: when do we have to add "has perk" in perk entries/conditions/perk owner? I see some perks have it, others don't. So before asking here, I tested with and without, no change. Thanks Edited November 3, 2019 by Salamandre19 Link to comment Share on other sites More sharing options...
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