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Texture Set Crashing G.E.C.K


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Without seeing the folder path you are using, I can only guess from your description that you have a path similar to "Data\SmugglersRun\textures". The path has to start from an expected folder under "Data" such as "textures", You can then place your mod specific folder under that, i.e. "textures\SmugglersRun\<subfolders>".

 

See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:
* Open the NIF file in NifSkope.
* Click on the part you want the texture for; it will highlight it in the Block list.
* Expand it and highlight BSShaderPPLightingProperty. Expand that.
* Highlight BSShaderTextureSet.
* In Block Details you will see textures (DDS files). Expand it.
* There you will see the paths to the textures used by that mesh.

-Dubious-

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