suspectedanarchist Posted November 3, 2019 Share Posted November 3, 2019 Im trying to make a texture set for a poster and I have it in the texture folder in the ESP named folder (SmugglersRun)name) it is in .dds format but It crashes whenever i load it in for diffuse. Any Ideas? Link to comment Share on other sites More sharing options...
dubiousintent Posted November 4, 2019 Share Posted November 4, 2019 Without seeing the folder path you are using, I can only guess from your description that you have a path similar to "Data\SmugglersRun\textures". The path has to start from an expected folder under "Data" such as "textures", You can then place your mod specific folder under that, i.e. "textures\SmugglersRun\<subfolders>". See the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:* Open the NIF file in NifSkope.* Click on the part you want the texture for; it will highlight it in the Block list.* Expand it and highlight BSShaderPPLightingProperty. Expand that.* Highlight BSShaderTextureSet.* In Block Details you will see textures (DDS files). Expand it.* There you will see the paths to the textures used by that mesh. -Dubious- Link to comment Share on other sites More sharing options...
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