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World Space Help?


wolverinetree

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You're welcome! I do not pre-predict my answers (in a supernal manner, sorry if it sounded like that) I fully understand that people have a long and detailed knowledge of a lot of stuff (like me) and when facing new territories it can be a bit of unknown newbie terrain, that's why we try to ask about it. :thumbsup:

 

1. A Megaton worldspace

That is a small "world" you probably will not need to dwell into LOD generating and all that existential oddities that includes. This is not that hard to create. Do you need links how to create that part or do you already have read it through and know the basics?

 

2. A Door to wonderland

Compared to FO3 there was a change into how you create a portal from one space into another, There is a official tut. how to create a "door" to another realm at Bethesda GECK wiki. It was a bit to fast and you had to try a bit yourself to get a grip of it. In general slam in a "door" somewhere in NV world and another in "your" world, connect them by hit one of them twice and on the Teleport tab tag Teleport, Click on [select reference in Render Window] open the other "world" locate the door and select it. If successful you got two yellow cubes with arrows that represent your "beam to" location. Move them a bit more useful save it and try it out in game. This is just out of mind I may have missed some detail. Do you need links or more details on this part?

Also, I've tried "Select reference in render window". It does not work.

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Oki, last thing first then

 

1. Insert a door from the door section of GECK list that fit your taste in both worlds.

2. Double click on one of them so the properties popup window is shown, NOW move that out of the way but don't close it.

3. Open the other world, locate the door you want to link to so you have it pretty visible (to make it easy to pick)

4. Select the popup window -> select Teleport Tab -> Tick Teleport flag -> Click Select Reference in Render Window

5. Now you have a red cross hair, double click the door in step 3 and it turns white.

6. If all went well you now have a yellow cube with an arrow, move it a bit away and point it in a good direction, this is your "beam point" in this world.

7. Double click on the yellow box, click yes to beam you to the other reference. Do the same and move this other yellow cube to a good point in that world.

 

Now this is the basic how to setup a portal from one place to another. Save and make a test run in game...

 

 

For the first part a small LOD less world it's pretty simple but still there are a lot to be aware of before hammering away and create it. I found most knowledge by knit together a lot of scattered information from a lot of sites over the years, some details was made informative by dudes that I later realized is not that popular on this forum so I'm not that keen to link to those sites. Also some stuff is tight related how GECK worked (or not freaking worked at all so people needed to blindly test things until it showed up correctly) for FO3, I think some aspects can be bent pretty hard for NV creations.

 

I been tempted for a while to make a Nexus wiki on how to create world spaces since that is needed to get more world mods released. But I'm not sure there is a great demand for it and let's face it, creating detailed and working manuals is not high in most peoples like to do lists :teehee:

 

 

I made a simple test .esp world with working doors in less than 15 minutes, if you like I could put it up on NV as a free resource to play with?

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