Jump to content

Quest NPC problem


Robinsage

Recommended Posts

Ok so I'm working on a quest to tie my mod together and can't seem to get the starting NPC, Olava the Feeble, to talk to me.

 

It's a side quest with priority 60 and starts game enabled with no conditions (I've tried upping the priority with no success). Currently there are 4 stages: 0, 10 (start up stage, meeting the NPC with a log entry), 20 is finding an item, and 25 is returning the item to the NPC (and has the 'complete quest' set), but it doesn't really matter since I can't even get the quest to start. I have quest aliases on everything relevant to the quest - the NPC (Olava), item to find, etc.. Topic texts look good with proper responses tied to the GetIsID actor NPC and GetStage to advance the quest and proper scripting that compiles with no errors. Dialogue has been recorded, LIP'd and saved.

 

So I can't even start the quest. Olava just keeps talking about how she's not in the mood and I get no dialogue options.

 

Any suggestions?

Link to comment
Share on other sites

That looked really promising and I had high hopes that was it, but after performing the workaround and testing two different quests I still get no dialogue option. *sigh*

 

Thanks for the link OakRain, but I'm still stumped. After learning of that bug now I fear a program limitation. :wallbash:

Link to comment
Share on other sites

Have you tried the standard work around of saving and loading next to the NPC a few times? And have you used SQV to make sure the quest is grabbing the aliases correctly? If nothing works you could upload it somewhere so we can poke around at it.
Link to comment
Share on other sites

Thanks for the tips - save loading didn't help and sqv listed the aliases correctly.

 

On a hunch I switched the start up stage from 10 to 0 and changed the initial dialogue script to GetStage <10, and it worked! Some tutorials I've seen had the default startup stage on 10, so it was a shot in the dark to set it on zero and ref to it.

 

Anyway I'm all set for the moment. Thank you kindly for your help!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...