Robinsage Posted October 20, 2012 Share Posted October 20, 2012 Ok so I'm working on a quest to tie my mod together and can't seem to get the starting NPC, Olava the Feeble, to talk to me. It's a side quest with priority 60 and starts game enabled with no conditions (I've tried upping the priority with no success). Currently there are 4 stages: 0, 10 (start up stage, meeting the NPC with a log entry), 20 is finding an item, and 25 is returning the item to the NPC (and has the 'complete quest' set), but it doesn't really matter since I can't even get the quest to start. I have quest aliases on everything relevant to the quest - the NPC (Olava), item to find, etc.. Topic texts look good with proper responses tied to the GetIsID actor NPC and GetStage to advance the quest and proper scripting that compiles with no errors. Dialogue has been recorded, LIP'd and saved. So I can't even start the quest. Olava just keeps talking about how she's not in the mood and I get no dialogue options. Any suggestions? Link to comment Share on other sites More sharing options...
Robinsage Posted October 21, 2012 Author Share Posted October 21, 2012 Let me rephrase - What would prevent an NPC from offering dialogue to begin a quest when it has been set up to do so? Link to comment Share on other sites More sharing options...
OakRain Posted October 21, 2012 Share Posted October 21, 2012 Have you tried this solution?Skyrim Dialogue Bug Fix Link to comment Share on other sites More sharing options...
Robinsage Posted October 21, 2012 Author Share Posted October 21, 2012 That looked really promising and I had high hopes that was it, but after performing the workaround and testing two different quests I still get no dialogue option. *sigh* Thanks for the link OakRain, but I'm still stumped. After learning of that bug now I fear a program limitation. :wallbash: Link to comment Share on other sites More sharing options...
Dienes Posted October 21, 2012 Share Posted October 21, 2012 Have you tried the standard work around of saving and loading next to the NPC a few times? And have you used SQV to make sure the quest is grabbing the aliases correctly? If nothing works you could upload it somewhere so we can poke around at it. Link to comment Share on other sites More sharing options...
Robinsage Posted October 21, 2012 Author Share Posted October 21, 2012 Thanks for the tips - save loading didn't help and sqv listed the aliases correctly. On a hunch I switched the start up stage from 10 to 0 and changed the initial dialogue script to GetStage <10, and it worked! Some tutorials I've seen had the default startup stage on 10, so it was a shot in the dark to set it on zero and ref to it. Anyway I'm all set for the moment. Thank you kindly for your help! Link to comment Share on other sites More sharing options...
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