pasmon79 Posted November 4, 2019 Share Posted November 4, 2019 I have noticed that one of the mod modifies upper limit of supply locker by manipulating "MaxGuns" in "homesitelimits". Is there any more option available in files provided by game to change the behavior of storage locker like "Bonus Locker" of Outposts in "Facilities.xml" or is it hard coded to be left out from modding. Link to comment Share on other sites More sharing options...
qmjs Posted November 4, 2019 Share Posted November 4, 2019 (edited) It is hard coded, in the sense that the number of slots can't be changed. Edited November 4, 2019 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted November 5, 2019 Author Share Posted November 5, 2019 In life-line, the standard base has two supply lockers with exactly the same content. It is my undestanding that they achieve this by setting an "outpost" within the base. Also the gates of the base act as enclaves as evident from the siege settings in "mission.xml". Is this hard coded or present in xml files? Link to comment Share on other sites More sharing options...
qmjs Posted November 5, 2019 Share Posted November 5, 2019 (edited) The gates aren't enclaves. They are facility slots, the equivalent to the watchtower slots in the other game modes. (Two gates are part of the watchtower/defenses, one is part of the command center/radio) The physical gates themselves are a part of the facility prefabs. They are destructable objects, and have on-map TagPoints and BreachPoints associated with them that are used to direct zombie and defender pathing during sieges. The second locker is simply placed on the map. It isn't part of any facility or outpost. Edited November 5, 2019 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted November 6, 2019 Author Share Posted November 6, 2019 (edited) I discovered mention of "Gates" in "tag_points_win.markup". It is really hard to dig in prefabs. I have hit upon "hazmet locker and resource-generic locker" that are mentioned in every command centre except in millitary(Lifeline) . By which name the locker is mentioned in facility prefabs? Edited November 6, 2019 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted November 6, 2019 Share Posted November 6, 2019 I'm not sure. I thought I remembered, but upon checking it is not what I expected. You'll have to look for it. Link to comment Share on other sites More sharing options...
pasmon79 Posted November 7, 2019 Author Share Posted November 7, 2019 As i have looked through several entity files, i came across files describing animation relating to minute details like car transition effect etc. Now during gameplay it may seem ordinary but as perceived by the coder, the effort put in by the sod team is truly amazing. Link to comment Share on other sites More sharing options...
qmjs Posted November 7, 2019 Share Posted November 7, 2019 Yes, there is a vast amount of extraordinary work they did. There are also some serious gaps. I think if they had the time and money to develop it completely as envisioned it would have been amazing. Link to comment Share on other sites More sharing options...
pasmon79 Posted November 10, 2019 Author Share Posted November 10, 2019 Well i guess that responsibility falls on us(modders) shoulders to fill that gap as much as we can so that the next release will be more perfect. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 15, 2020 Author Share Posted April 15, 2020 I just discovered the code meant an Abram Tank and a boat. What is next in SOD, Tank assault or "escape from Alcatraz"? Link to comment Share on other sites More sharing options...
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