Jump to content

Supply Locker Mod


pasmon79

Recommended Posts

There are a number of static models that are decorations, not workable vehicles. The boat is parked in Lifeline. They are similar to the cranes, tractors, and other farm equipment.

Edited by qmjs
Link to comment
Share on other sites

  • 4 months later...

In Lifeline missions file, there is mention of


<Defenders>
<BaseDefender ActorIdx="1" />


Clearly the first gate facing warehouses and bridge corresponds to Actor IDx="1", where does the roof fit in and the gate near roof.

Edited by pasmon79
Link to comment
Share on other sites

There are 8 positions for BaseDefender. The ActorIdx refers to the characters, not any location.

 

1 is the Sasquatch character, or any military character if Sasquatch is not present.
2, 3, 4, 7, 8 are military characters.
5 and 6 are VIPS waiting to be evacuated.
If there are not enough characters at base, the higher numbered positions won't be filled.

 

 

For the various positions, the military characters are dynamically assigned based on wave direction (north or east) and situation. Until the gates are breached, they use the GateSeige positions, and once the gates are broken and zombies are inside, they move to Fallback positions. VIPS are always in one of the fallback positions.

 

The three gates are GateSiege1 (north gate), GateSiege2 (east gate), GateSiege3 (parking lot gate).

Positions near those gates include GateSiege1_2, GateSiege1_3, GateSiege2_2, GateSiege2_3, GateSiege3_2. (There is no GateSiege3_3 at the smallest gate).

Up to three defenders can be at each of the main gates, or two at the smaller gate.

 

The helicopter landing zone is FallbackPoint. Positions near the FallBackPoint are Fallback_1, Fallback_2, Fallback_3, Fallback_4, Fallback_5, Fallback_6.

 

North gate is the one facing the two smaller warehouses and the main road. East gate is the one facing the larger warehouse and the wall, on the same side as the smaller parking lot gate.

Edited by qmjs
Link to comment
Share on other sites

Sasquatch character always takes position at the north gate(In my gameplay). I guess that there is some hidden mechanism that always assigns "actor 1" at the "north gate".

 

As i edited the line assigning him at "ActorIDx=1" to remove his trait, he started appearing at all other gates randomly like other soldiers.

Edited by pasmon79
Link to comment
Share on other sites

If you take out that line, he is treated as any other military character, and can show up for any of the various positions. However, the soldier standing at the north gate is then ActorIDx=1

 

In missions, see MissionFrameworkBucket FragmentFile="" Label="encSiege", then go down to ObjectiveBucket Label="Wave 1"

 

You'll see a section called DefensePoints.

 

That is how it determines where they are supposed to be at any given time.

 

The three priority vales are added up, and an npc is assigned to the highest value not already occupied.

 

Priority is always active, BreachedPriority becomes active when BreachPointName is breached , and MultipleBreachesPriority becomes active when there are more than one breaches.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...