qmjs Posted April 15, 2020 Share Posted April 15, 2020 (edited) There are a number of static models that are decorations, not workable vehicles. The boat is parked in Lifeline. They are similar to the cranes, tractors, and other farm equipment. Edited April 15, 2020 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted April 16, 2020 Author Share Posted April 16, 2020 It would be a great idea as role-play of a ferry transporting zombie survivors and a tank blasting its way through hordes of zombies or siege. Link to comment Share on other sites More sharing options...
pasmon79 Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) In Lifeline missions file, there is mention of<Defenders> <BaseDefender ActorIdx="1" />Clearly the first gate facing warehouses and bridge corresponds to Actor IDx="1", where does the roof fit in and the gate near roof. Edited August 20, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted August 21, 2020 Share Posted August 21, 2020 (edited) There are 8 positions for BaseDefender. The ActorIdx refers to the characters, not any location. 1 is the Sasquatch character, or any military character if Sasquatch is not present.2, 3, 4, 7, 8 are military characters.5 and 6 are VIPS waiting to be evacuated.If there are not enough characters at base, the higher numbered positions won't be filled. For the various positions, the military characters are dynamically assigned based on wave direction (north or east) and situation. Until the gates are breached, they use the GateSeige positions, and once the gates are broken and zombies are inside, they move to Fallback positions. VIPS are always in one of the fallback positions. The three gates are GateSiege1 (north gate), GateSiege2 (east gate), GateSiege3 (parking lot gate).Positions near those gates include GateSiege1_2, GateSiege1_3, GateSiege2_2, GateSiege2_3, GateSiege3_2. (There is no GateSiege3_3 at the smallest gate).Up to three defenders can be at each of the main gates, or two at the smaller gate. The helicopter landing zone is FallbackPoint. Positions near the FallBackPoint are Fallback_1, Fallback_2, Fallback_3, Fallback_4, Fallback_5, Fallback_6. North gate is the one facing the two smaller warehouses and the main road. East gate is the one facing the larger warehouse and the wall, on the same side as the smaller parking lot gate. Edited August 21, 2020 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted August 21, 2020 Author Share Posted August 21, 2020 (edited) Sasquatch character always takes position at the north gate(In my gameplay). I guess that there is some hidden mechanism that always assigns "actor 1" at the "north gate". As i edited the line assigning him at "ActorIDx=1" to remove his trait, he started appearing at all other gates randomly like other soldiers. Edited August 21, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted August 21, 2020 Share Posted August 21, 2020 If you take out that line, he is treated as any other military character, and can show up for any of the various positions. However, the soldier standing at the north gate is then ActorIDx=1 In missions, see MissionFrameworkBucket FragmentFile="" Label="encSiege", then go down to ObjectiveBucket Label="Wave 1" You'll see a section called DefensePoints. That is how it determines where they are supposed to be at any given time. The three priority vales are added up, and an npc is assigned to the highest value not already occupied. Priority is always active, BreachedPriority becomes active when BreachPointName is breached , and MultipleBreachesPriority becomes active when there are more than one breaches. Link to comment Share on other sites More sharing options...
pasmon79 Posted August 21, 2020 Author Share Posted August 21, 2020 Ok thanks, i guess that i will learn further by experimenting it out. Link to comment Share on other sites More sharing options...
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