dragonslayer2k12 Posted October 21, 2012 Share Posted October 21, 2012 (edited) I have looked at probably all of the breezehome mods on this site and I have yet to find something simple among them that does the job of what I am looking for. Breezehome is called such because there are gaps in the wood walls and ceiling upstairs. So basically it is a shanty house aka ghetto house but not quite as bad as previous beginner homes in oblivion game. What I am looking for is just some simple fixes and additions to breezehome. No fancy smelters and mannequins and display cases and luxury balconies no NONE of that. First of all turn lydia's bed around so she can finally be happy with it and sleep in it instead of staring at me all the time and eating the same piece of bread all day/night. Second, fix the top of the stairs so the player doesn't get stuck there every time. Third, fill in the gaps in the walls and roof upstairs ONLY after the player has bought the additions to upstairs. Fourth, make a fireplace on the wall instead of right in the middle of the floor. The fireplace should be on the wall to the left looking from inside the home at the front door, move the overhead food racks that are above the floor pit to be above the fireplace too. Fifth, make a SIMPLE basement that can be accessed by walking down some stairs or something similar in that little room where the alchemy lab is. Move the alchemy lab into the basement somewhere away from the stairs down there in another corner. Put some non bugged working correctly bookshelves down there near the alchemy lab, basically all the stuff that was in the lab should be down there in the basement instead. Additional weapon racks can be downstairs as well as two mannequins if possible but there could be one small bed like lydia's bed size down there for guests. I am thinking hearthfire compatiblity here with the extra bed. The weapon racks don't have to be the fancy red carpet kind either they could be just the wood type where the weapons are vertical. I don't want breezehome to look like proudspire just keep it breezehome ya know? No need for enchanting lab or smithing whatever stuff. That is what the REST OF WHITERUN is for lol! I can't stand these mods that make breezehome into some kind of introvert's paradise. How else is the player gonna increase speechcraft and other skills all by themself without talking and bartering with npcs? Sixth optional, a small safe down in the basement or in the main bedroom for immersion and if possible change the outside of the house to have a chimney so the fireplace doesn't look fake. Some clothes closets down in the basement or in the main bedroom instead of that useless table up there. That is it, nothing fancy no new textures except maybe for the holes in the roof inside fix. No million septim addons here just some very simple stuff. I can't stand all the extra stuff other mods pile on like that is the only house in the game to live in. I don't have hearthfire yet and from what I have read so far it breaks a lot of breezehome mods so there would probably have to be two versions of the same mod, one for users who don't have hearthfire and one for those that do. Also I have read on this site that navmeshing is a real pain for breezehome and adding mannequins has them running around inside there all the time I don't know why that happens. Thanks to anyone that does this, it would be like a big bug fix for breezehome vanilla users like me that just want something simple and want lydia to go to bed finally. I found a mod on here recently that fixed her bed and added some kind of patrol schedule for her too but I can't find it on here anymore, the modder must have been banned or something. But I don't think they added the basic things I mentioned here it was just fixed lydia's bed and gave her something to do. Edited October 21, 2012 by dragonslayer2k12 Link to comment Share on other sites More sharing options...
Thasic Posted October 21, 2012 Share Posted October 21, 2012 Dude look around at the endless Breezehome files. There are numerous mods that do every single one of the things you ask about. Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted October 22, 2012 Author Share Posted October 22, 2012 Went through all breezehome mod pages and none of them do just these simple things. Every single one is full of smelters and grinding wheels and five or more chests and and... nobody wants to keep it simple. How hard is it to navmesh a basement for breezehome? I have never done navmeshing before I think I will go check on it because I don't think I am gonna find this kind of mod around here. Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted October 25, 2012 Author Share Posted October 25, 2012 I ended up trying to make my own breezehome mod and so far so good but I can't test it with any of the upgrades installed without spending hours on the game to get the house normally first. Does anyone have the console commands to enable the upgrades for breezehome? or maybe there is a savegame floating around out there that accepts ugrids 7 where the house is already bought and upgraded? Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted October 25, 2012 Author Share Posted October 25, 2012 (edited) Found a savegame here on nexus so I have been testing with that and it helped me to solve some problems as well as commands like resetinterior and pcb. Only problem I am having now is the shield rack in the bedroom. Since I moved it and the wall it was on a bit, when I get into the house and even after using those commands mentioned and waiting for hours, the shield and greatswords on the rack are still in their old place before the rack and the items were moved. I have to take them and then put them back on the rack for things to display properly on the shield rack? How do I fix this? Maybe delete them in CK then re add them properly? Edited October 25, 2012 by dragonslayer2k12 Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted October 26, 2012 Author Share Posted October 26, 2012 Finally found out I have to go outside the home and then run the resetinterior commands then wait one hour and then go inside. Now the shield rack is working right and all the things on it are in the right place. Only bug I found so far is the weapon rack near the door loses any mounted weapons upon entry after running resetinterior command. So I have to remove things added from previous save before exiting and running commands. Also, I really hate navmeshing, it is really hard to get lydia to go to sleep, most of the time she will just wander back and forth in and out of her room but she does sleep now I have watched her do it lol. Apparently even if you only replace a barrel or something that does not appear to affect the navmesh you still have to finalize the navmesh before lydia or any npc will go to bed properly use stuff etc. Hopefully I can get the mod uploaded tomorrow evening! Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted November 1, 2012 Author Share Posted November 1, 2012 I hate the creation kit! No matter what I do, I can't move lydia to another room and use her old room for something else. I was planning on using her room as a guest room because there is a mod around here somewhere that allows the player to let npc live in their houses. Also I want to make breezehome the same between non crapfire DLC and crapfire DLC users so that means that lydia's old room would be the child room and the alchemy table would stay in place where it was by default. When I move lydia to another room that I made properly, she will get stuck at her bed as if she is about to go to sleep but she will not move from there anymore. Now if I leave her in her default room then everything is fine she will go to bed, wander around etc. because I know how to fix her default bed problems aka wrong bed model and in wrong position and that navmesh island needs to be moved away and the other navmesh added two polys to get to the bed. Also, I have noticed that using COC command straight to breezehome interior, the housecarlstart items are gone if they are moved anywhere from where they were by default. Any new added items for housecarlstart will not show up anywhere or sometimes only some will show up but only in the default lydia room location. This is from COC command from the main menu no savegame at all. My guess is the marker for the housecarlstart and housecarlpackage have to be deleted and added again but that won't work because other things are using them in quest scripts for housecarl and they will complain if I delete the markers. I also can't delete lydiaRef and make it again because that name with Ref at the end is not in the game files only her name without Ref at the end.and if I delete her the CK complains about dependents that would have to be added again and it would probably mess up a lot of stuff just to get her into another room:-( I have made my breezehome mod total of two times now trying to avoid too many edits and bugs. So now I have to make it a third time from scratch and just leave lydia and her stuff alone or there will be bugs. Has anyone run into this stuff before with moving housecarls? Link to comment Share on other sites More sharing options...
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