GamerChas Posted October 21, 2012 Share Posted October 21, 2012 The companions are driving me nuts. Is there a tweak or mod that will keep Dogmeat out of my A-hole? He follows right behind me. I know that dogs like to sniff ;) but this is annoying. Whenever I look ito a room then turn around, I have to push Dogmeat back out of the way. Same thing for sleeping in (spoiler deleted) in Megaton. Charon does not do that, he keeps an OK distance behind me. On the other end of the spectrum, is there a mod to cure their aggression? I like to sneak up and scout first. Maybe throw a grenade or lay a mine. I do not want to constanty say 'wait here'. Then go back and say 'lets go' again. As soon as an enemy is within their perception, they charge. And their perception range is greater than mine. Sometimes, I look around and they are gone. Off chasing something that I do not even sense. In Fallout 2 you could manage their combat. Maybe at least there is a variable to limit the distance they go from me? Link to comment Share on other sites More sharing options...
surg23 Posted October 21, 2012 Share Posted October 21, 2012 Never in all my years playing fallout have i ever had a human companion. so i don't know what they're like, but i usually put up with Dogmeat's bullcrap until i am high enough level to fend for myself. The most annoying part is when i enter a multilevel building and Dogmeat shoots off up three flights of stairs aggroing every damn raider in the building, meaning i have to race up there and spray my precious ammo from wall-to-wall so Dogmeat won't die. I am at a point where i'm quite used to Dogmeat sniffing my crutch at every opportunity, though i still find it very annoying when he blocks doorways, and/or pushes me out into the firing line of Raiders. I'm playing FWE on hard settings, meaning it's very possible to get one-shot killed by a simple raider, and frankly, i don't need the added aggravation of reloading a save 2 hours ago and redoing all that hard work. When i get a chance, i'm going to fire up Geck and see how easy it is to set aggression distance etc. If i find anything useful i'll let you know. Link to comment Share on other sites More sharing options...
DavidYokosukaJapan Posted October 31, 2012 Share Posted October 31, 2012 I haven't seen a mod for companion agression management but if you're using FWE the companion control interface cuts down the "wait here" order time from 30 seconds to about 5 seconds. I'll be keeping an eye on this thread because I also find Dogmeat always on my butt annoying as well. And like Surg23 said, I also "usually put up with Dogmeat's bullcrap until i am high enough level to fend for myself." After that I either let him go or leave him in "searching for food" mode in Megaton forever. Link to comment Share on other sites More sharing options...
GamerChas Posted November 24, 2012 Author Share Posted November 24, 2012 (edited) Surg23, The humanoid companions do the same thing you described, "shoots off up three flights of stairs ...". Surg23 and DavidYokosukaJapan, you both understand exactly what I mean about Dogmeat, blocking doors pushing etc. I diid find a mod that helps - Dogmeat Leather Armor. I am not using the armor part but it can also put Dogmeat into a sneak mode. He will hang back until you are attacked. Very much like the flank mode you can put the humanoid companions into. I do not know yet if it will prevent the running up 3 flights of stairs problem. But it does prevent the blocking of doors and the pushing. Dogmeat does hang back until needed. When I enter a small room, he waits outside. When I sleep in Megaton, he stays downstairs. So far, no crashes but I only have one day of using it. One downside of using Dogmeat Leather Armor is that it does tweak his health and damage some. I am too much of a noob to know if it unbalances Dogmeat.So far I like leather armor mod and it looks to be good enough for what I want. There is another Dogmeat mod called Brave Dogmeat that changes his behavior from foolhardy to brave, which means he will run away sometimes (if he is too hurt?). It sounds like a good idea but I have not tried it yet because I do not know if it is compatable with Dogmeat Leather Armor. A third Dogmeat mod I do use is Quiter Dogmeat. It just cuts down the volume of his panting and growling. The constant panting noise whenever you stop to explore was driving me nuts. Edited November 24, 2012 by GamerChas Link to comment Share on other sites More sharing options...
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