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How to add marines to Doom builder?


opij

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Are we talking DOS era doom here? Last I checked, there wasn't really any mod-ability for Doom 3 beyond some minor texture and model modifications.

 

If we're talking DOS era... There would be no way to add in friendly marines to Doom 1 or Doom 2 without digging into the coding and writing a basic mob class that is naturally hostile to enemies. I suppose you could technically be able to, but you'd probably be hard-pressed to find websites or tools related to anything like this since most of it was happening pre-internet.

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Are we talking DOS era doom here? Last I checked, there wasn't really any mod-ability for Doom 3 beyond some minor texture and model modifications.

 

You're kidding, right? Doom 3 was a modders heaven. It contains some of the best mods I've seen in PC gaming yet, such as the Dark Mod, which basically turns it into Thief, and another good mod I played on it (can't remember the name) turned the entire game into an RPG, complete with quests, merchants, equipment, character attributes and dungeon crawling. Then there's entire graphic overhauls such as the Sikkmod which improved textures, lighting and much, much more.

 

Some of the Doom 3 mods are really well worth checking out.

 

Sadly, none of those mods work on Doom 3 BFG because id changed the entire filesystem to the new idtech 5 engine.

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In fairness, It's been a few years since I've looked... and I only got as far as seeing some sort of "topless" mod for some of the enemies in the game *shudders*. Sometimes you really have to wonder why someone would want to see breasts on a giant spider thingy. I mean, I get that there is a sex mod for just about everything... but come on.

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I'm talking about Doom 1, the war i'm thinking of is about 500 monsters and a cyber demon vs you a bunch of marines and the BFG.

In that case... No, not easily done. Since this was way back in the early days of PC gaming, the AI in general was very simple. Even though Doom 2 had an upgraded aspect where enemies who hurt eachother could eventually start fighting eachother, this flag was setup on a case by case basis and only triggered once damage was dealt (provided that the player wasn't the one who dealt it). If memory serves, one of the more advanced editing tools that was around for Doom 2 might have had some flags that could be placed on a mob type to make it passive... But I don't recall it ever working, and still doesn't make those things friendly, or looking like the player. If a similar tool ever existed for Doom 1 is entirely beyond me, and is likely something that faded into the ether once the BBS services started being replaced by websites.

 

Pretty much, unless you happen to have one of those more advanced tools (something that actually allows changing of game parameters or defining new entities), and even if you do have one, you would likely have to do some serious hard-core modding and probably cracking the game code open in order to add something like that. Doom 1 and 2 simply wasn't designed with more than 1 player in mind (outside of co-op).

 

 

That said, slaughter type rooms were common, but since the game wasn't designed to handle more than a hundred or so entities on a map, they were known to be unstable. This might be even more the case if you're running it with a DOS emulator, or worse on 3.1 era hardware. Even if it doesn't have stability problems, such maps are only fun for so long since the game mechanics were never designed for respawning enemies and endless hordes.

 

But hey, making doom maps is kinda where I started out, and a part of me is stoked to see someone still interested in modding old games. But, for FPS games where you have friendly fighters, I actually don't remember seeing much of a framework for this before Battlefield... since again, the AI's had a tendency to be totally worthless. There were some attempts to add a friendly spawnable in heavily modified versions of Quake, but the life expectancy of those tended to be about 6 seconds (either by getting ripped to shreds, falling off ledges, or just getting stuck). There's a reason why most have moved on.

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In fairness, It's been a few years since I've looked... and I only got as far as seeing some sort of "topless" mod for some of the enemies in the game *shudders*. Sometimes you really have to wonder why someone would want to see breasts on a giant spider thingy. I mean, I get that there is a sex mod for just about everything... but come on.

 

Hehe, I guess there's no accounting for taste. Give players the option and they'll put virtual breasts on just about anything. :P

 

But really, if you can get your hands on the old Doom 3, there are some absolutely amazing mods for it. The Dark Mod is actually aiming to go standalone at some point. It's just such a pity that Bethesda basically screwed over 9 years of modding with the release of BFG. They're apparently going to opensource the new Doom 3 BFG, so most modders should be able to port their mods to the new engine, but the problem lies with the older mods whose modders have possibly retired or don't have the time to port it over.

 

It's especially sad considering that the few graphical enhancements that idtech 5 brings to Doom 3 doesn't even compare to what mods such as Sikkmod did.

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