RussianBroccoli Posted October 21, 2012 Share Posted October 21, 2012 (edited) I have been stumped on this problem for about 3hrs now and I can't figure out. My custom weapon is using 2 textures (1 vanilla, 1 mod weapon texture) its using the texture of the mag and bolt on the mod weapon texture, how would I combine the textures together (getting the mag texture and bolt from the modded weapon onto the vanilla texture and get it to display correctly on the model) Edited October 21, 2012 by RussianBroccoli Link to comment Share on other sites More sharing options...
devinpatterson Posted October 23, 2012 Share Posted October 23, 2012 I have been stumped on this problem for about 3hrs now and I can't figure out. My custom weapon is using 2 textures (1 vanilla, 1 mod weapon texture) its using the texture of the mag and bolt on the mod weapon texture, how would I combine the textures together (getting the mag texture and bolt from the modded weapon onto the vanilla texture and get it to display correctly on the model) You'd copy the sections of the texture used least to the other dds. You may have to use nifskope to move the UV map around, because a lot of the time the new sections you copied in gimp/photoshop will be in different areas of the texture. In nifskope I think it's something like right click->texture-> edit UV map.....something like that. Link to comment Share on other sites More sharing options...
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