TheStrictNein Posted October 21, 2012 Share Posted October 21, 2012 (edited) What with the Fallout 3 G.E.C.K. having no duplicate function (or if there is, I need direction to it), when I tried creating my own custom armour, I opened both a new armour page and the armour page of the armour I wanted to copy, and copied everything exactly. Now, the textures are all messed up. What with there being no missing textures, it must be a mesh issue, as you can see in these photos: http://s1274.photobucket.com/albums/y426/LtRhapthorne/ I think the problem exists in the "World Object" box. That folder didn't exist naturally, I had to unpack the BSA to find it and then link to it. For those who know, the armour is supposed to look like FWE's default Heavy Armour. Any help appreciated. EDIT: And yes, I do have Archie Invalidation working, as you can see in the mods by the number of mod objects running. Edited October 21, 2012 by LtRhapthorne Link to comment Share on other sites More sharing options...
luthienanarion Posted October 23, 2012 Share Posted October 23, 2012 You duplicate items in the GECK by attempting to rename them. The editor will ask if you want to create a new object instead. Link to comment Share on other sites More sharing options...
TheStrictNein Posted October 23, 2012 Author Share Posted October 23, 2012 Ah, thanks a lot.I'll give that a go. Link to comment Share on other sites More sharing options...
Carnatics Posted August 27, 2013 Share Posted August 27, 2013 you need to activate "archive invalidation" (search on the nexus for this usefull tool)because without archive invalidation the game dosent search for "newtextures" and they are jumping arround colors while you are moving :) Link to comment Share on other sites More sharing options...
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