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Create quest objectives (and aliases?) through script


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I haven't played around with quests much, but I want to be able to track objects that the player puts down over time. The only way I can think of is with a miscellaneous quest, but the player can potentially put down an infinite number of objects. Is it possible to have the object add itself as an objective to the quest with a script?

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No you can not create new aliases or objectives programatically.

 

You have to create an inventory of them and then assign, track and recycle in script.

 

Objectives do support text replacement for numbers <Global=GlobalVariableName>, Locations <Alias=LocationAliasName> and ObjectReference form names <Alias=ReferenceAliasName> if you set the alises to [stores Text].

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