mshane951 Posted November 8, 2019 Share Posted November 8, 2019 As the name applies ran into a non-game breaking issue, helpless falling adds in a script where when you fall you go into ragdoll mod, while if I am in midair it will work however if I land on ground it kind of just stops the camera and I dont exactly get knockdown. The same can be said for explosions as those don't knock me done either, I know that is strength and endurance based and I have below average 4 for both so this is where I am stuck. Weird little bug here if anyone got the know how on how to fix it it will be great, this is not your traditional problem so I have to get creative here. If you want to see my modlist and load order its attached, maybe you had the same issue. Link to comment Share on other sites More sharing options...
dubiousintent Posted November 8, 2019 Share Posted November 8, 2019 Why do you think the problem involves "Project Nevada"? Consider that "Helpless" is affecting the ragdoll characteristics and you also have:* Solid Project* Fallout New Vegas Limbs overall.esp* NV Explosive Knockdown mod.esp* Ragdolls.espwhich also have scripts dealing with those same characteristics. Then consider the release dates of the various mods and which were updated last and what (if any) mods they are known to be compatible with. (Older mods cannot possibly know about newer ones.) Have you tried removing those mods, prioritizing which is most important to you, and then re-adding them one at a time until you determine which are conflicting? Do not expect mods affecting the same things to work together unless they explicitly say they do. There are thousands of mods and authors are initially focused on their own work; not compatability with other mods. Even "should not conflict" statements should be taken with a grain of salt. That is not a guarantee. Your "load order" has some flaws. This will cause problems in unexpected ways. Not certain it is related to the problem you are posting about, but any problem should be fixed once identified. * Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.You are using both WME and WMX. They are fighting with each other. Pick one. Move "Weapon Mods Expansion.esp" (WME) physically above (lower numbered position) all the "WME - <optional filename>" plugins. * "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to, TTW or FNC if you are playing with them.You want only one of the "Nevada Skies" plugins: "Ultimate DLC Edition" since you are using all the DLCs. There are other, similar problems, but that is your responsibility to identify using the above guidelines. You have to understand the "why" behind your choice of options. Please see the 'First Timer Advice' section; and the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
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