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Legendary Quandary


Chemist18

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Hello All,

 

This is intended more as humor than anything else.

 

I find myself presented with a Quandary. How to balance getting Useful Legendary items with the quantity of Legendary items.

 

Playing at "Hard" or "Very Hard" with a mod that increases the frequency of Legendary foes by a factor of 10. I found myself acquiring troves of useless Legendary items, for example:

 

Poisoner's Boxing Glove

Quickdraw Boxing Glove

Quickdraw Boxing Glove (yes two)

Relentless Boxing Glove

Duelist's Walking Cane

Irradiated Combat Knife

Relentless Combat Knife

Penetrating Knuckles

Lucky Knuckles

Instigating Knuckles

Staggering Lead Pipe

Lucky Machete

Kneecapper Machete

Instigating Pool Cue

Powerful Pool Cue

Junkie's Rolling Pin

Bloodied Rolling Pin

Troubleshooter's Switchblade (robot's run scared when they see this)

VATS Enhanced Tire Iron

 

Well you get the idea....

 

Oh, and I got a Wounding Lever Action Rifle sometime below level 10. I'm currently level 60 and I've yet to see any ammunition for it because I haven't been to Far Harbor.

 

So I figured I'd turn on the Legendary Modification Mod and get Effect Chips. After all, it's balanced because to make one Legendary item you have to scrap between 4 and 16 right?

 

Well, now I find myself completely outfitted with Legendary items Including a Two-Shot Gauss Rifle (I looted the Exploding Combat Shotgun). I've outfitted all my guards at Croup Manor with full suits of Legendary Armor and weapons. I have 149 effects chips in my workbench. I usually fortify Croup Manor because once the BOS is in the Commonwealth they like to fly their Vertibirds by there and I like to shoot them down. I'm of the opinion that the BOS is just a better equipped raider gang.

 

Oh, I also have True Storms with the Ghoul Hordes form the Glowing Sea turned on. This is actually where I get some of the most fun battles.

 

If I turn down the frequency of Legendary foes fighting becomes easier.

I can't or won't switch to survival mode for the simple reason that FO4 is no where near stable enough.

 

Thoughts? Comments?

 

I mean, some fights are still a challenge. Any time you can surprise attack something with a Suppressed Two-Shot Gauss Rifle and the response is "Ow, my eye!", you could probably consider that challenging :).

 

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I tend to just accept the crappy legendaries and use good ones whenever I find them. Once it's late game and most stuff is complete I sometimes use the legendary mod but only the one that allows you to move the same effect between weapons. Otherwise you always use the same favourite weapons and have nothing to upgrade to.

 

For the far harbor ammo problem you'll want a mod like this: https://www.nexusmods.com/fallout4/mods/13868

 

And for survival you could always use it with quick save enabled, or just customize it however you want: https://www.nexusmods.com/fallout4/mods/14650/

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I tend to just accept the crappy legendaries and use good ones whenever I find them. Once it's late game and most stuff is complete I sometimes use the legendary mod but only the one that allows you to move the same effect between weapons. Otherwise you always use the same favourite weapons and have nothing to upgrade to.

 

For the far harbor ammo problem you'll want a mod like this: https://www.nexusmods.com/fallout4/mods/13868

 

And for survival you could always use it with quick save enabled, or just customize it however you want: https://www.nexusmods.com/fallout4/mods/14650/

 

Thanks for the response :).

 

You are right. Once I get the weapons I like, I don't switch. Though, I do tend to carry four. May or may no be overkill as the guard in Diamond City says :).

 

As much as I've played I recently learned a lesson. I've never been particularly fond of the energy weapons. I decided to experiment with the Plasma Thrower. At close range it is catastrophic to ghouls :).

 

I used to use mods that added the Desert Eagle, M14, and M82 but they were too good and made the game too easy.

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