chaospearl Posted October 22, 2012 Posted October 22, 2012 All right. I finally managed to replicate the problem of my Havok'd apples falling off the trees. I've got some apple trees with regular apples hanging on them, placed there with Don't Havok Settle checked so that they stay hanging until something hits them. It seemed to work fine for everyone except one person, who said that his apples were never on the trees when he went to check, they were always falling off immediately. It took me awhile to replicate the problem because it never happens when I'm standing near the tree. Apparently, it only happens when the player isn't in the area. I can load the mod, coc myself to Riverwood, and the apples are fine. I can "wait" for hours or days and the apples are fine. However, if I start the game in a different area, then walk to Riverwood... some of the time, not a single apple has fallen. Other times, every single apple -- all 2+ dozen -- has come off the tree and rolled into the river. Clearly something is jostling them but since it refuses to happen while I'm standing there, no matter how long I wait, I can't figure out what. Anyone have any ideas? What I wanted to do is script the apples to not be Havok-enabled, and thus not move, until they're touched. Like the beehives. But the beehive script does not work; it just makes the apples totally intangible, and the player's hands as well as any projectiles just fly right through. I'm not a scripter, so I have no idea why the script works on beehives but not apples. :(
rarborman Posted October 22, 2012 Posted October 22, 2012 (edited) I'm no scripter but it might be havok checking them when you enter the cell from a neighboring cell. Either that or you got gremlins. Also isnt that the script that prebuilts use? Edited October 22, 2012 by rarborman
steve40 Posted October 24, 2012 Posted October 24, 2012 (edited) What happens when my skyBirds land in the tree? :tongue: I had an issue with this happening to a prototype woodpecker that I created. Sometimes it would get "bumped" out of its position and end up a few inches away from the tree surface. IIRC I solved it by loading the nif in Nifskope and disabling the Havok flag. Then after the woodpecker is hit, I disable it and replace it with a dead woodpecker that has Havok enabled in the nif :) Edited October 24, 2012 by steve40
Recommended Posts