Jump to content

Modified NPC stops engaging in conversation


yojeff

Recommended Posts

I modified an unnamed scribe from the citadel. When she uses my new packages, she stops responding to the E button.

 

---

 

I added Greetings in a quest (priority 95), with different greetings for different stages.

 

I added different packages for different stages. (An Escort package similar to Dad's, a Follow similar to Fawkes')

 

I added a topic to start her section of the quest.

 

When I go to talk to her, she greets me with her original greetings (tested a couple of times).

 

I use my topic.

 

She escorts me to her cache (A bit of script adds an armor, and "evp" her), and then follows me. (Two packages I added).

 

The problem is that she stops engaging in dialog with me.

 

I press E to start a dialog, but it doesn't work. She turns toward me for a bit, and then continues her package (Escort or Follow).

 

When I click on the Dialog button on the NPC form, I see the Greetings I added. I also see her original greetings.

 

---

 

I don't know what is not working. I have added a new NPC with new topics and new Greetings (depending on the quest stages), I have added topics to Casdin. Those two work fine.

 

I'd appreciate ideas, or terms to google.

 

thanks!

Link to comment
Share on other sites

  • 4 weeks later...

So the answer was that I was checking the Goodbye checkmark. (To have the behavior where the NPC says only one line, and doesn't open a dialog).

 

I thought that the first "dialog box" would show during playing, but it doesn't. After activating the subtitles, I saw my greetings.

 

So I removed all the checkmarks. I see the greeting, and then I exit the dialog with her standard exit.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...