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Using crash fixes, makes game crash. PLEASE READ DESC


vmh1029

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You're running Too many mods to correctly locate the errors.

Ok I see... so? I guess I'm screwed then?

 

What should I do??? Because listen for some weird reason when I use crash fixes and safety load together the game opens but then when I press menus or esc my game crashes. Maybe if I fix that problem instead would it be easier, what do you have in mind?

 

If that doesn't work either, what do you think I should do?

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You're running Too many mods to correctly locate the errors.

Ok I see... so? I guess I'm screwed then?

 

What should I do??? Because listen for some weird reason when I use crash fixes and safety load together the game opens but then when I press menus or esc my game crashes. Maybe if I fix that problem instead would it be easier, what do you have in mind?

 

If that doesn't work either, what do you think I should do?

 

What ever tools you are using to isolate and enable/disable mods and their assets, you need to disable all of them, use the bad saved game file that refused to load, and load that with all mods off line.

test do not save. / exit and enable 4 at a time and start over with that very same saved game file until you find the mod and or assets causing the problem.

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You're running Too many mods to correctly locate the errors.

Ok I see... so? I guess I'm screwed then?

 

What should I do??? Because listen for some weird reason when I use crash fixes and safety load together the game opens but then when I press menus or esc my game crashes. Maybe if I fix that problem instead would it be easier, what do you have in mind?

 

If that doesn't work either, what do you think I should do?

 

What ever tools you are using to isolate and enable/disable mods and their assets, you need to disable all of them, use the bad saved game file that refused to load, and load that with all mods off line.

test do not save. / exit and enable 4 at a time and start over with that very same saved game file until you find the mod and or assets causing the problem.

 

Well I guess I'll take a whole day doing that since I have 600+ mods in my Mod Organizar but I guess that's what I'll have to do hehehe.

 

But if I disable the mods, the save game opens without a problem? Why doesn't it crash?

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you need to learn how to find and repair the mods that are in conflict-ion with one another.

Learn how to use xedit to make merged patches on the fly.

MO 2 enable custom run times.

 

how ever do not think a merged patch for all of those will function because it will not load.

Right now I am too busy to connect to your system to do the work required so your on your own here.

 

Base is 225 with most games. you're running 400+

That means you need specialized skills to merge a lot of data to reduce the work load there.

 

I do offer the services in 3 ways to those that are hard core gamer.

I have and use a discord server and a few other types of connection software's to fix things.

 

Make the impossible possible.

you need to just get in line there.

EDIT: I am speaking with another Pro gamer on discord about your issue to see if there is any faster way to get your issue resolved.

I invited him to this thread. Mshane1 I believe?

Edited by Purr4me
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step by step, add on/ re-enable 4 mods at a time until the bug shows it's self again.

stop, disable those last 4 mods, and test slowly adding 1 at a time to isolate the offender.

  • Keep in mind, there may not be any problems with said mods.
  • It may be a combination of them running at the same time.
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step by step, add on/ re-enable 4 mods at a time until the bug shows it's self again.

stop, disable those last 4 mods, and test slowly adding 1 at a time to isolate the offender.

  • Keep in mind, there may not be any problems with said mods.
  • It may be a combination of them running at the same time.

 

 

Hello, thanks so much for answering! Ok I'll definitely will have to rtry thatn when I have the time. And thanks for inviting another person to this thread, I am veyr thankful and hopeful that he will provide with a better solution. In the meanwhile, I'll do what I have to do! Thanks a lot.

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step by step, add on/ re-enable 4 mods at a time until the bug shows it's self again.

stop, disable those last 4 mods, and test slowly adding 1 at a time to isolate the offender.

  • Keep in mind, there may not be any problems with said mods.
  • It may be a combination of them running at the same time.

 

But what do you think about this:

" when I use crash fixes and safety load together the game opens but then when I press menus or esc my game crashes. Maybe if I fix that problem instead would it be easier,"

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step by step, add on/ re-enable 4 mods at a time until the bug shows it's self again.

stop, disable those last 4 mods, and test slowly adding 1 at a time to isolate the offender.

  • Keep in mind, there may not be any problems with said mods.
  • It may be a combination of them running at the same time.

 

But what do you think about this:

" when I use crash fixes and safety load together the game opens but then when I press menus or esc my game crashes. Maybe if I fix that problem instead would it be easier,"

 

adding on more fix it mods is not going to repair damages if you do not know what the cause is in the first place.

You start over , your using Mod Organizer 2, that in it's self is a plus. Takes less than two seconds t otest your saved game file, on the right tab, right click and disable all.

go to the top and check 4 mods and run the tests.

 

there's no uninstalling any thing.

But Just run vanilla first to make sure it's not some ini tweak causing the problems.

proceed as directed.

Keep in mind, you might want to isolate the saved game files out side of this procedure first, and retain only the 2 files you provided to me. Just make a folder and move them out. keep the 2 in question and test. this way you can test the saving attributes as well and if all works out you always repaet with the original on load until you find the mods as you work your way down the list in MO2 on the right.

 

eventually your going to run into the offending mod's.

I test with a solid Vanilla game anyone's saved game files and allow only Vanilla functions to take place in order to maintain viability of said saved game file.

IF the saved game file I am to test does not load, it's corrupted, corruption can come from many things. Some times bad code in sky-rims data base will corrupt the files, as you might know, skyrim maintains 8% of the ode from mods in them, where older games, FNV, FO#, Obl...do not.

 

Like I said, I can make short clips of your code here, or a short movie showing those aspects. However, al of that is not required, you have mod conflicts taking place and too many mods for me to certify.

Edited by Purr4me
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  • 3 weeks later...

 

 

 

step by step, add on/ re-enable 4 mods at a time until the bug shows it's self again.

stop, disable those last 4 mods, and test slowly adding 1 at a time to isolate the offender.

  • Keep in mind, there may not be any problems with said mods.
  • It may be a combination of them running at the same time.

 

But what do you think about this:

" when I use crash fixes and safety load together the game opens but then when I press menus or esc my game crashes. Maybe if I fix that problem instead would it be easier,"

 

adding on more fix it mods is not going to repair damages if you do not know what the cause is in the first place.

You start over , your using Mod Organizer 2, that in it's self is a plus. Takes less than two seconds t otest your saved game file, on the right tab, right click and disable all.

go to the top and check 4 mods and run the tests.

 

there's no uninstalling any thing.

But Just run vanilla first to make sure it's not some ini tweak causing the problems.

proceed as directed.

Keep in mind, you might want to isolate the saved game files out side of this procedure first, and retain only the 2 files you provided to me. Just make a folder and move them out. keep the 2 in question and test. this way you can test the saving attributes as well and if all works out you always repaet with the original on load until you find the mods as you work your way down the list in MO2 on the right.

 

eventually your going to run into the offending mod's.

I test with a solid Vanilla game anyone's saved game files and allow only Vanilla functions to take place in order to maintain viability of said saved game file.

IF the saved game file I am to test does not load, it's corrupted, corruption can come from many things. Some times bad code in sky-rims data base will corrupt the files, as you might know, skyrim maintains 8% of the ode from mods in them, where older games, FNV, FO#, Obl...do not.

 

Like I said, I can make short clips of your code here, or a short movie showing those aspects. However, al of that is not required, you have mod conflicts taking place and too many mods for me to certify.

 

 

UPDATE: Excellent news! I ran skyrim without mods and in fact the mods were the problem. I have been enabling my mods by fractions, and from the 230+ esps I originally had, I already have installed 182 and my game is not crashing! This means it's going to be ver easy to find out which were the mods that caused the problem! I'll let you know when I figure it out.

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