BanjoOz Posted November 9, 2008 Share Posted November 9, 2008 Thanks to various posts here and elsewhere, I've figured out how to mod some aspects of weapons and items with FOMM. One little "test" I set for myself was to turn .32 rounds into .223 rounds (more of a real "Fallout" calibre, IMO). I've changed damage for the .32 revolver, altered the names of that gun and the ammo itself... but how do I change the UI in the Pipboy screen when I click on the .32 Pistol (now .223 Pistol) or Hunting Rifle where it tells you the calibre (still says .32, obviously, since I haven't found that "stat" to change). I assume this is a simple text-based UI string somewhere, but maybe not? As a side note, but on the subject of calibres... has anyone managed to actually CHANGE a weapon's calibre, incidentally? For example, making the Chinese Pistol fire .44 rounds? Just wondering if it was possible (yet)? Link to comment Share on other sites More sharing options...
Wreckless1 Posted November 9, 2008 Share Posted November 9, 2008 Thanks to various posts here and elsewhere, I've figured out how to mod some aspects of weapons and items with FOMM. One little "test" I set for myself was to turn .32 rounds into .223 rounds (more of a real "Fallout" calibre, IMO). I've changed damage for the .32 revolver, altered the names of that gun and the ammo itself... but how do I change the UI in the Pipboy screen when I click on the .32 Pistol (now .223 Pistol) or Hunting Rifle where it tells you the calibre (still says .32, obviously, since I haven't found that "stat" to change). I assume this is a simple text-based UI string somewhere, but maybe not? As a side note, but on the subject of calibres... has anyone managed to actually CHANGE a weapon's calibre, incidentally? For example, making the Chinese Pistol fire .44 rounds? Just wondering if it was possible (yet)? Considering that 5.56 is just the NATO standard designation for the .223 Remington (SAAMI loading specifications are slightly different, but for all intents and purposes the cartridges are dimensionally identical and 100% interchangeable) It'd be something of a confusing misnomer to rename .32 Caliber to .223 when 5.56 already exists in-game. But as far as I know, nobody has changed the ammo type in a weapon mod yet, though I know that other stats such as damage and the various effects of equipping power armor have been successfully modified so there's little reason to doubt that its possible. IMO, I'd say change one of the assault rifles to fire 5mm, change the hunting rifle to fire 5.56 and leave .32 for the pistol. Link to comment Share on other sites More sharing options...
OmniTree Posted November 9, 2008 Share Posted November 9, 2008 Thanks to various posts here and elsewhere, I've figured out how to mod some aspects of weapons and items with FOMM. One little "test" I set for myself was to turn .32 rounds into .223 rounds (more of a real "Fallout" calibre, IMO). I've changed damage for the .32 revolver, altered the names of that gun and the ammo itself... but how do I change the UI in the Pipboy screen when I click on the .32 Pistol (now .223 Pistol) or Hunting Rifle where it tells you the calibre (still says .32, obviously, since I haven't found that "stat" to change). I assume this is a simple text-based UI string somewhere, but maybe not? As a side note, but on the subject of calibres... has anyone managed to actually CHANGE a weapon's calibre, incidentally? For example, making the Chinese Pistol fire .44 rounds? Just wondering if it was possible (yet)? Considering that 5.56 is just the NATO standard designation for the .223 Remington (SAAMI loading specifications are slightly different, but for all intents and purposes the cartridges are dimensionally identical and 100% interchangeable) It'd be something of a confusing misnomer to rename .32 Caliber to .223 when 5.56 already exists in-game. But as far as I know, nobody has changed the ammo type in a weapon mod yet, though I know that other stats such as damage and the various effects of equipping power armor have been successfully modified so there's little reason to doubt that its possible. IMO, I'd say change one of the assault rifles to fire 5mm, change the hunting rifle to fire 5.56 and leave .32 for the pistol. There is a Mod called Wasteland Armory Upgrade by jhjoyner1 (http://www.fallout3nexus.com/downloads/file.php?id=131) which alters the ammo used by Ole' Painless to the .308. Something that is an excellent idea for the simple Hunting Rifle. Link to comment Share on other sites More sharing options...
Moraelin Posted November 9, 2008 Share Posted November 9, 2008 The ammo is stored in the NAM0 field of the gun, as you look at it in, say, FOMM. So you look at some ammo you like, in the AMMO group, look at its FormID. Let's say, it's 00025634. (Totally made up number, for example sake.) Turned into hex, you split it into pairs of digits, like this: 00 02 56 34. Now swap them around, like this: 34 56 02 00. Now create a mod, set the master to Fallout3.esm, copy the gun to your mod, change its NAM0 sub-record to that number, save the mod, and all that. Or copy it from the NAM0 field of a gun which already uses the ammo you want, in which case you don't even have to bother with swapping digits around. If you want to also change the ejected brass (e.g., to make a SMG eject assault rifle brass instead of spent pistol rounds), that's the MOD2 field, just copy it from a gun which uses that kind of ammo. So for example you can change the Xuanlong rifle to use 5mm ammo. Or, of course, you could change the FormID in your mod, call it AK-112, and give it to yourself with the usual cheat. So now you can have the Xuanlong _and_ the old favourite from Fallout 2. Of course, they'll still look the same at this point. Me, I made a silenced 5mm rifle, by cloning the BB Gun, upping the damage a little, and changing the ammo type. Of course, the reload animation looks stupid, but, meh :P Link to comment Share on other sites More sharing options...
BanjoOz Posted November 10, 2008 Author Share Posted November 10, 2008 The ammo is stored in the NAM0 field of the gun, as you look at it in, say, FOMM. Thanks HEAPS, Moraelin! That info is exactly what I needed!!! Thanks to your help, I'm now able to change a weapon's calibre (as well as damage and clip size)... so big thanks! It also helped me figure out the answer to my first question... the UI (Pipboy) display for a weapon's ammo type is in 0NAM in the ammo used by that gun (just a simple string). IMO, I'd say change one of the assault rifles to fire 5mm, change the hunting rifle to fire 5.56 and leave .32 for the pistol. Exactly my plan... except I don't see much use for the .32 pistol as it is... it is rarer than the 10mm yet less powerful and with a smaller clip. I'd much prefer the .32 pistol to be MORE powerful, hence my initial reaction to make it into the equivalent of the .223 pistol of Fallout/Fallout 2. Considering that 5.56 is just the NATO standard designation for the .223 Remington (SAAMI loading specifications are slightly different, but for all intents and purposes the cartridges are dimensionally identical and 100% interchangeable) It'd be something of a confusing misnomer to rename .32 Caliber to .223 when 5.56 already exists in-game. I agree with you... I'm no gun expert, but my first thought - knowing a .223 was (basically) a 5.56mm - was also to just rechamber the Hunting Rifle. Then I thought about replacing the .32 pistol with the old Fallout .223 pistol... and figured, why not just renaming the .32 ammo to .223 makes it work for both guns without too much modding. My eventual aim is to get "rid" of 5.56mm altogether, as it's not a F1/F2 calibre (IMO)... whether that means making it into .223 (sicne they're practically the same, just a different moniker) or turning 5.56mm into something else (completely different damage stats, etc.) and rechambering all the 5.56mm weapons. Ideally, I'd like to make the F3 guns fire the following ammo types: Hunting Rifle - .223 (as the old Fallout Rangemaster)Sniper Rifle - .308 (keep original)Chinese Assault Rifle - 5mm (making this the old Fallout AK-112)Assault Rifle - .308 (IIRC, that's interchangable with the 7.62mm NATO, which the R91 looks more suited to fire, IMO)Minigun - 5mm (keep original, as per old Fallouts).32 Pistol - .223 (making it the old Fallout .223)Chinese Pistol - 14mm (which means maybe turning 5.56mm or - better? - .32 ammo INTO 14mm ammo for this gun) If the 14mm option isn't possible (or ends up too overpowered!), I'd settle for making the Chinese Pistol a .44 automatic (the equivalent of Fallout's Desert Eagle). Of course, some of these guns are going to look wrong (esp. the last two pistols), but until we have new models for them, I'll be happy with the slightly illogical appearances for the sake of more Fallout-y calibres. After playing around today and managing to rechamber weapons successfully, I discovered one problem with this easy approach... this DOESN'T change the ammo any NPCs are carrying... thus someone with a newly-rechambered Chinese Assault Rifle is carrying 5.56mm ammo, with an unloaded 5mm gun... the result is them fleeing in terror when attacked (since they're effectively unarmed!). I have NO idea how you'd fix this problem (hopefully not by editing EVERY single NPC in the game's inventory!). Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.