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Armor Mods that are craftable, collectable, salvagable


lochmoy

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Fallout needs a way to increase the variability and importance of vanilla armors found on mercs, the brotherhood, legion, etc. Every armor needs 0 to 3 random stat or physical skill bonus's , resistances, additional armor protection, carry bonus, or draw speed bonus, reload speed bonus, etc. Helmets can have vision enhancement, resistances, binocular zoom, underwater breathing, certain skill bonus (perception, luck) crit chance, etc. The better bonus's need to be very rare so it is special to find those on a dead opponent. Players with sufficient repair and or science skill can salvage armors at a work bench for the skill bonus's seperated by light, medium, and heavy armor, plus leftover electronic and metal scrap or skins depending on the armor type. We always need more scrap metal anymore. The bonus and additional items such as certain skins, scrap, scopes, binoculars, fusion batteries, belts, and a good base armor can be re combined into a custom bonus set. Set some limit to the number of bonus that can be added by the quality of the base armor. It would make armor mods as fun as finding mods for guns. The forum has done a wonderful job of making guns interesting. This would require no special armor skins so it wouldnt interfere with other cosmetic armor mods.
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