javaplaza Posted November 14, 2019 Share Posted November 14, 2019 (edited) UPDATE: I figured it out.The effect will end when the spriggan starts battle but i believe that can still be adjusted within the vanilla invisibility magic effect. how: (this script is on a quest stage) FXsprigganFX01effect.stop(spriggan) ; visual effect (turns off glowing leaves)spriggan.ApplyItem(VanillaInvisPotion) ; vanilla effect 01 (turns off body mesh)spriggan.PlaySubGraphAnimation("KillFX") ; dont know how this works - but putting it in just like this removed the rest of the FX What I'm trying to do: There is a scene in my quest where a group of spriggans using their vanilla invisiblity spell continuously for an entire battle. Im familiar with applying magic effects via script, but I can't seem to figure out how how get the invisibility into its own potion/spell. Any help would be really appreciated. Thanks Edited November 14, 2019 by javaplaza Link to comment Share on other sites More sharing options...
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