armageddon818 Posted December 12, 2008 Share Posted December 12, 2008 Well kill him was still incorect because alapa was not a pronoun nor just a noun with the word he. And no, latin is not spoken anywhere, which is why it is literally called a dead language. (And i mean it is not the national language of any country when i say no one speaks it) and a lot of those words are people.... Just because anyone can go find a dictionary does not mean that the words that you find when placed next to each other are going to magically mean what you want them to. Now you have everything in the correct notation, but do you know what the reason is for having it like caedes, is, f. ? or why verbs are put like interficio -ficere -feci -fectum? You cant just choose any random word because they have different conotations. And regardless, you need to change the words you use in order to actually coherently make a sentence. Puella pulchrissima ad templum venit. > The most beautiful girl comes to the temple.Puella in the nominativethe adjective pulcher in the superlative agreeing in case and gender with puellapreposition "ad" templus in the accusative as part of a prepositional phraseand the verb venio using the third principle part indicative, active, 3rd person singular perfect tense. Do you get my point yet that even that simple english sentence isnt easy to know what it means in english if you dont know any latin? If you put smomething like that in your mod no one would understand and then poof, their go the players. Just trying to let you know. Link to comment Share on other sites More sharing options...
keylek3 Posted December 12, 2008 Author Share Posted December 12, 2008 work shall begin on my first island during this month and it is this one... this island will be a ayleid disroyed island. so here there will be monsters, ayleid ruins, trees, beaches where people have not steped for hundereds of years and any other things like what you will find scattered around cyrodill. but be warned, the monsters are not of the normal kind like wolfs and deer, in the land of saebren you will encounter the sort of monsters you find in the realms of oblivion, so basicly a large viriety of daedra from big tall blue things all the way to the stupid monsters [what are annoying as the clanfers of the last game morrowind] scamps. pics of the progress of this place shall be posted in a few days because i now will have some time now due to the chrismas holidays are coming up and that means i will have ages to get things complete and also at this place there will be some things that you reconise like deer and things so its not all monsters because what are the people are ment to hunt whats editable and does not try and eat them. i may also make some freindly monsters like clanfers so in the wild they can help you and you can see them fighting other clanfers so this place seems even more realistic.this will be a very testy island though so there will be lots of monsters [like 3-7 per square] and other things but what i say though about this ''the more to play with, the better'' lol. keylek ------------------------------------------------------ this was a post that a posted this morning, this is just realy a reminder for what i will be doing this month and some thing else what will be on the island will be a ship so you can get from one place to the other quickly [yes i am planning of makeing a shipping system for the island so you dont have to swim everywhere, but the ships will act like if you walked throw a door though becuase this will be more simple and easyer to do, i may try and make so it takes time of the day or use a complex teleporting system just so you can find it much easier to get around] also there may be an entrence to the ''AYLEIDtestinghall''this is a place i am makeing so i can try out all my diffent things in the mod like this is the place where the pic of the gigantic sigil stone was taken. this place will become important in time like the island is sort of a testing island but i will try and make it look realistic. so from the one who seems to never stop testing to make sure the mod works perfectly - keylek Link to comment Share on other sites More sharing options...
keylek3 Posted December 12, 2008 Author Share Posted December 12, 2008 here is the work in progress so far of the island... this picture is a pic of the island from a distance so people can know what it sort of looks likethe trees in this realm have only blue leaves, there will also be some red and others but not manygreen this makes the realm look alot more diffent than tamreill and more magical. this is a pic what i realy like, it is a image of what you see when you leave the ''so called'' secret entrence into the ayleid testing hall. monsters and other things on the island still need to be added but the island is quite small, this means my perdictions on how big the realm was was wrong, this means it may even takeme less time to make the realm so that means it will not take me around two years to do it maybe a yearor less now really depending on how often i can go on the cs. this is a pic of the entrance to the testing hall, as you can clearly see here i still need to plant plants ans sort outthe grass and then put one or two monsters around the place, so some thing to guard the entrance of the place.you can also see the north pointer arrow, so far i am having some propbems because they are ment to help the door markers point the right way but they dont work and the door markers are always pointing the wrong way what is very anoying, also some times the arrows dont work and even if i point them a certain way sometimes it is not the way i made it point north for example... <--- [if this was the way i pointed it to be north]---> [it may be pointing this way in the game] if anybody have got any help they could give me to sort this problem out, please post the help on this topic,it would be very good because the mod will not beable to be complete fully untill this problem is sorted out. so thank you all for reading my topic and i hope you will help me with my cs problem - keylek Link to comment Share on other sites More sharing options...
keylek3 Posted December 12, 2008 Author Share Posted December 12, 2008 here is a pic of the island at night... the island is nealy complete already, its only a small one so it realy did not even need much time to do it.some of the teleport markers are working but still not all of them, still need some help with some of them. Link to comment Share on other sites More sharing options...
keylek3 Posted December 12, 2008 Author Share Posted December 12, 2008 here is a new bridge leading to the island... the bridge leads to the larger island west of it, the bridge will cause problemsif ships where salable on this game [which there are some mods where there are]but in this case there will be no salable ships in the realm but there will be some normalships in the realm. but if they did move around the sea, there something very simple to do...go around it!!! Link to comment Share on other sites More sharing options...
keylek3 Posted December 13, 2008 Author Share Posted December 13, 2008 i have decided to make another area in the world because i have done the small island now, just needs some grass over the place but that can be boring because you have to do it one by one. so i have decided to make a small port town at a new location on the large island what the bridge that leads to the small island is connected to in the west. here is a pic of what i am talking about... this area is a bay what makes it a perfect place to place a port for ships, it is also next to miles of sea and surrounded by islands, so this location is just brilliant.here is a local pic of the area... the little bump on the right of the pic shall have a light house, the flat round what i made right next to the water shall have shops and houses and there also shall be one or two ships in this small port. the small gap in the hills shall have a road what leads south and heads across a bridge to the other larger island south of the port what you can see on the map. i still need some good names for the islands and small villages and things so please if you have any good ideas for names then please post them on this topic. please try and make them hear epic and magical because this is ment to be a very magical place. thanks from keylek Link to comment Share on other sites More sharing options...
keylek3 Posted December 13, 2008 Author Share Posted December 13, 2008 here is the work so far on the port... here is the birds eye view... and here is a side view... the port is much bigger than what i thort it was going to be but its going alright so far. Link to comment Share on other sites More sharing options...
armageddon818 Posted December 13, 2008 Share Posted December 13, 2008 yeah, the scale is what always gets me too. I can never seem to get a good idea of the player's size Link to comment Share on other sites More sharing options...
keylek3 Posted December 14, 2008 Author Share Posted December 14, 2008 here are dome new pics of the port [please ignor the colours of buildings, they do not look like how they are shown here] this is part of the town, the buildings are them from the anvil docks. this is a pic of the ships now in the harbour. this is a pic from the town looking up to the statue of azura looking over the harbour. Link to comment Share on other sites More sharing options...
armageddon818 Posted December 14, 2008 Share Posted December 14, 2008 Nice, but you do know that you are going to have to make interiors for all of these, and then clutter them all, and make NPCs to live in them right? All a LOT of work! Link to comment Share on other sites More sharing options...
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