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the ayleid kingdom


keylek3

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you arent going to be able to see the top of the tower from the ground, nor much of the surroundings from the top though...any sort of weather other than clear will obscure any view you might have... there is a reason why the IC tower is a tall as it is without being taller you know... not to mention the fact that that top piece has no face at the bottom (top in this case) of it so if someone managed to fall down it good luck to them!
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yet again that is a good thing, the weather covering the top of it, this shows it is really high like a mountain so this makes it better and at the top i put a mesh to stop people falling down it just please stop crisicising my ideas what i want its not polite because i want itto be that high, i want it to be hidden at bad weather and ect..

 

also i have finished the retexturing of the ayleid ruins i spent from 10:30am to 4:00pm so i have just finished them. all i need to do now is add them into the cs and then finaly i can start work on the rest of the city and other places.

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i have also done some tests and you can see the tower top in...

 

clear

overcast

cloudy

fog

 

but you cannot see the top [fully, because it only covers a small bit]

 

oblivion storm

thunderstorm

snow

rain

 

so its 50/50 to see the top but even in these weathers you can still see most of the tower.

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here are some new pics of the new ayleid parts...

 

 

 

 

 

 

 

as you can see they are very clean, no mould no anything, it looks like they have been lived in though because the stone is abit grey and there are some dark like areas at the bottom of the walls but mainly they look fantastic.

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I don't like to nitpick, but I feel like I should, mostly because nobody else would - atleast until you'd release it - so I will: there are some visible seams on the arch in the third picture, you might want to look into that again. Nice job overall though, I'm looking forward to the finished/cluttered versions. I hope you also create some fitting furniture for theese rooms :).

 

Speaking of furniture - don't forget that Ayleids considered fire dirty light, you could create lights bearing that in mind for lore freaks like me :).

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Hey keylek3,

 

The shots look good ... Keep up the great work!

 

I'm looking for the 'visible seams' to leap out (from the third pic) but they don't, they match! It's a matter of lining up the uv mapping on the texture.

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the pics are just tests not actuall parts of the mod, they are in a testing hall what i made with the mod so i can try out all the things thats why they dont mach perfectly, i am still testing and these corridors you see where created so i can see what they will look like so it does not matter about the seams right now. about clutter, i have got some from a resourcewhat i am using and pics shall be posted later, i have been meaning to post them but i have been bissy adding the interiors into the cs. it looks very good, all ayleid like and i like it, it comes in four colours red, blue, green and white. but anyway to leave i shall add a pic now of anubis casting a spell on you all...

 

 

 

[sorry but i had to add it in, this is the actuall character i use what i am basing anubis on]

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here are some pics of the clutter and some wepons and armor what i have got from resources...

 

 

 

[these are the green and blue bolws and things from the ayleid clutter resource]

 

 

 

[these are the red and white ones from the ayleid clutter]

 

 

 

[these are some wepons from the meteroric wepons resource]

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