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[LE] Confused about the way skills modify weapon damage


arael53

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Hello,

 

I'm trying to change the effects of skills on damage, and there is something I don't really understand. It seems that the settings "fDamagePCskillMax" and "fDamagePCSkillMin" change the damage done by weapons relative to their associated skills, but in the perk "perkskillboost", there is also a modifier to damage relative to skills. How these 2 related ? Are they both affecting damage ? Or is one of them just a dummy ?

It's the same thing with armor and damage resistance. There is a setting that control the % of DR armor gives, but there is also a damage resistance bonus relative to heavy and light armor in the perk "perkskillboost". How does it work then ? It seems that the setting gives more Armor Rating for each skill point, and the perk gives more DR per skill point.

 

One last question : What's the difference between a skill and the skillmod in "entry point" in the creation kit ? (for exemple, what's the difference between the entry points "twohanded" and "twohandedmod" ?

 

Thanks.

Edited by arael53
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